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51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
using Milimoe.FunGame.Core.Interface.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Model;
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namespace Milimoe.FunGame.Core.Entity
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{
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public abstract class BaseEntity : IBaseEntity
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{
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/// <summary>
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/// 实体的数字 ID
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/// </summary>
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public virtual long Id { get; set; } = 0;
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/// <summary>
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/// 实体的唯一 ID
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/// </summary>
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public virtual Guid Guid { get; set; } = Guid.Empty;
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/// <summary>
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/// 实体的名称
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/// </summary>
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public virtual string Name { get; set; } = "";
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/// <summary>
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/// 实体的当前状态(关联数据库操作)
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/// </summary>
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public EntityState EntityState { get; set; } = EntityState.Unchanged;
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/// <summary>
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/// 实体所用的游戏平衡常数
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/// </summary>
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public EquilibriumConstant GameplayEquilibriumConstant { get; set; } = General.GameplayEquilibriumConstant;
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/// <summary>
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/// 比较两个实体是否相同
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/// </summary>
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/// <param name="other"></param>
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/// <returns></returns>
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public abstract bool Equals(IBaseEntity? other);
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/// <summary>
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/// 获取实体的 Id.Name
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/// </summary>
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/// <returns></returns>
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public string GetIdName()
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{
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return Id + "." + Name;
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}
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}
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}
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