mirror of
https://github.com/project-redbud/FunGame-Core.git
synced 2025-04-23 12:39:35 +08:00
105 lines
4.3 KiB
C#
105 lines
4.3 KiB
C#
using Milimoe.FunGame.Core.Library.Constant;
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using System.Runtime.InteropServices;
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namespace Milimoe.FunGame.Core.Api.Utility
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{
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public partial class INIHelper
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{
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/*
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* 声明API函数
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*/
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[LibraryImport("kernel32", StringMarshalling = StringMarshalling.Utf16)]
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private static partial long WritePrivateProfileString(string section, string key, string val, string filePath);
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[LibraryImport("Kernel32.dll", EntryPoint = "GetPrivateProfileStringW", StringMarshalling = StringMarshalling.Utf16)]
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private static partial int GetPrivateProfileString(string section, string key, string def, char[] val, int size, string filePath);
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/// <summary>
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/// 写入ini文件
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/// </summary>
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/// <param name="Section">Section</param>
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/// <param name="Key">键</param>
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/// <param name="Value">值</param>
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/// <param name="FileName">文件名,缺省为FunGame.ini</param>
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public static void WriteINI(string Section, string Key, string Value, string FileName = @"FunGame.ini")
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{
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WritePrivateProfileString(Section, Key, Value, Environment.CurrentDirectory.ToString() + @"\" + FileName);
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}
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/// <summary>
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/// 读取ini文件
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/// </summary>
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/// <param name="Section">Section</param>
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/// <param name="Key">键</param>
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/// <param name="FileName">文件名,缺省为FunGame.ini</param>
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/// <returns>读取到的值</returns>
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public static string ReadINI(string Section, string Key, string FileName = @"FunGame.ini")
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{
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char[] val = new char[2048];
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_ = GetPrivateProfileString(Section, Key, "", val, 2048, Environment.CurrentDirectory.ToString() + @"\" + FileName);
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string? read = new(val);
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return read != null ? read.Trim('\0') : "";
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}
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/// <summary>
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/// 查询ini文件是否存在
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/// </summary>
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/// <param name="FileName">文件名,缺省为FunGame.ini</param>
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/// <returns>是否存在</returns>
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public static bool ExistINIFile(string FileName = @"FunGame.ini")
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{
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return File.Exists(Environment.CurrentDirectory.ToString() + @"\" + FileName);
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}
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/// <summary>
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/// 初始化ini模板文件
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/// </summary>
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public static void Init(FunGameInfo.FunGame FunGameType)
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{
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switch (FunGameType)
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{
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case FunGameInfo.FunGame.FunGame_Core:
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case FunGameInfo.FunGame.FunGame_Core_Api:
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case FunGameInfo.FunGame.FunGame_Console:
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case FunGameInfo.FunGame.FunGame_Desktop:
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/**
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* Config
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*/
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WriteINI("Config", "AutoConnect", "true");
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WriteINI("Config", "AutoLogin", "false");
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/**
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* Account
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*/
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WriteINI("Account", "UserName", "");
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WriteINI("Account", "Password", "");
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WriteINI("Account", "AutoKey", "");
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break;
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case FunGameInfo.FunGame.FunGame_Server:
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/**
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* Server
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*/
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WriteINI("Server", "Name", "FunGame Server");
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WriteINI("Server", "Password", "");
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WriteINI("Server", "Describe", "Just Another FunGame Server.");
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WriteINI("Server", "Notice", "This is the FunGame Server's Notice.");
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WriteINI("Server", "Key", "");
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WriteINI("Server", "Status", "1");
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/**
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* Socket
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*/
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WriteINI("Socket", "Port", "22222");
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WriteINI("Socket", "MaxPlayer", "20");
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WriteINI("Socket", "MaxConnectFailed", "0");
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/**
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* MySQL
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*/
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WriteINI("MySQL", "DBServer", "localhost");
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WriteINI("MySQL", "DBPort", "3306");
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WriteINI("MySQL", "DBName", "fungame");
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WriteINI("MySQL", "DBUser", "root");
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WriteINI("MySQL", "DBPassword", "pass");
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break;
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}
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}
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}
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}
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