mirror of
https://github.com/project-redbud/FunGame-Core.git
synced 2025-04-23 12:39:35 +08:00
58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
using Milimoe.FunGame.Core.Interface;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Milimoe.FunGame.Core.Entity.Event
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{
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public class QuitRoomEvent : IQuitRoomEvent
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{
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public event IEvent.BeforeEvent? BeforeQuitRoomEvent;
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public event IEvent.AfterEvent? AfterQuitRoomEvent;
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public event IEvent.SucceedEvent? SucceedQuitRoomEvent;
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public event IEvent.FailedEvent? FailedQuitRoomEvent;
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public virtual Enum.EventResult OnBeforeQuitRoomEvent(GeneralEventArgs e)
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{
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if (BeforeQuitRoomEvent != null)
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{
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return BeforeQuitRoomEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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public virtual Enum.EventResult OnAfterQuitRoomEvent(GeneralEventArgs e)
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{
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if (AfterQuitRoomEvent != null)
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{
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return AfterQuitRoomEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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public virtual Enum.EventResult OnSucceedQuitRoomEvent(GeneralEventArgs e)
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{
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if (SucceedQuitRoomEvent != null)
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{
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return SucceedQuitRoomEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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public virtual Enum.EventResult OnFailedQuitRoomEvent(GeneralEventArgs e)
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{
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if (FailedQuitRoomEvent != null)
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{
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return FailedQuitRoomEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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}
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}
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