mirror of
https://github.com/project-redbud/FunGame-Core.git
synced 2025-04-22 03:59:35 +08:00
806 lines
32 KiB
C#
806 lines
32 KiB
C#
using System.Collections;
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using Milimoe.FunGame.Core.Controller;
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using Milimoe.FunGame.Core.Interface;
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using Milimoe.FunGame.Core.Interface.Addons;
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using Milimoe.FunGame.Core.Library.Common.Event;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Model;
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namespace Milimoe.FunGame.Core.Library.Common.Addon
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{
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public abstract class GameMode : IGameMode
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{
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/// <summary>
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/// 模组名称
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/// </summary>
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public abstract string Name { get; }
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/// <summary>
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/// 模组描述
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/// </summary>
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public abstract string Description { get; }
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/// <summary>
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/// 模组版本
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/// </summary>
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public abstract string Version { get; }
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/// <summary>
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/// 模组作者
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/// </summary>
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public abstract string Author { get; }
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/// <summary>
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/// 默认地图
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/// </summary>
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public abstract string DefaultMap { get; }
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/// <summary>
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/// 模组所使用的地图
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/// </summary>
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public abstract string[] Maps { get; }
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/// <summary>
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/// 适用的房间模式
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/// </summary>
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public abstract RoomType RoomType { get; }
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/// <summary>
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/// 包含了一些常用方法的控制器
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/// </summary>
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public AddonController Controller
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{
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get => _Controller ?? throw new NotImplementedException();
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set => _Controller = value;
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}
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/// <summary>
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/// 控制器内部变量
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/// </summary>
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protected AddonController? _Controller;
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/// <summary>
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/// 如模组有界面,请重写此方法
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/// 此方法会在StartGame时调用
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/// </summary>
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/// <param name="args"></param>
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/// <returns></returns>
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public virtual bool StartUI(params object[] args)
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{
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return true;
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}
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/// <summary>
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/// 加载标记
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/// </summary>
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private bool IsLoaded = false;
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/// <summary>
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/// 加载模组
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/// </summary>
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public bool Load(params object[] objs)
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{
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if (IsLoaded)
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{
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return false;
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}
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// BeforeLoad可以阻止加载此模组
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if (BeforeLoad())
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{
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// 模组加载后,不允许再次加载此模组
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IsLoaded = true;
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// 初始化此模组(传入委托或者Model)
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Init(objs);
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// 触发绑定事件
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BindEvent();
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// 如果加载后需要执行代码,请重写AfterLoad方法
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AfterLoad();
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}
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return IsLoaded;
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}
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/// <summary>
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/// 模组加载后需要做的事
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/// </summary>
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protected virtual void AfterLoad()
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{
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// override
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}
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/// <summary>
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/// 允许返回false来阻止加载此模组
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/// </summary>
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/// <returns></returns>
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protected virtual bool BeforeLoad()
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{
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return true;
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}
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/// <summary>
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/// 传递委托以便让模组调用
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/// </summary>
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private void Init(params object[] objs)
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{
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if (objs.Length > 0) Session = (Session)objs[0];
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if (objs.Length > 1) Config = (FunGameConfig)objs[1];
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}
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/// <summary>
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/// Session对象
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/// </summary>
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protected Session Session = new();
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/// <summary>
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/// Config对象
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/// </summary>
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protected FunGameConfig Config = new();
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/// <summary>
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/// 绑定事件。在<see cref="BeforeLoad"/>后触发
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/// </summary>
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private void BindEvent()
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{
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if (this is IGamingConnectEvent)
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{
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IGamingConnectEvent bind = (IGamingConnectEvent)this;
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BeforeGamingConnect += bind.BeforeGamingConnectEvent;
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AfterGamingConnect += bind.AfterGamingConnectEvent;
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SucceedGamingConnect += bind.SucceedGamingConnectEvent;
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FailedGamingConnect += bind.FailedGamingConnectEvent;
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}
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if (this is IGamingDisconnectEvent)
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{
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IGamingDisconnectEvent bind = (IGamingDisconnectEvent)this;
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BeforeGamingDisconnect += bind.BeforeGamingDisconnectEvent;
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AfterGamingDisconnect += bind.AfterGamingDisconnectEvent;
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SucceedGamingDisconnect += bind.SucceedGamingDisconnectEvent;
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FailedGamingDisconnect += bind.FailedGamingDisconnectEvent;
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}
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if (this is IGamingReconnectEvent)
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{
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IGamingReconnectEvent bind = (IGamingReconnectEvent)this;
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BeforeGamingReconnect += bind.BeforeGamingReconnectEvent;
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AfterGamingReconnect += bind.AfterGamingReconnectEvent;
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SucceedGamingReconnect += bind.SucceedGamingReconnectEvent;
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FailedGamingReconnect += bind.FailedGamingReconnectEvent;
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}
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if (this is IGamingBanCharacterEvent)
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{
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IGamingBanCharacterEvent bind = (IGamingBanCharacterEvent)this;
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BeforeGamingBanCharacter += bind.BeforeGamingBanCharacterEvent;
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AfterGamingBanCharacter += bind.AfterGamingBanCharacterEvent;
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SucceedGamingBanCharacter += bind.SucceedGamingBanCharacterEvent;
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FailedGamingBanCharacter += bind.FailedGamingBanCharacterEvent;
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}
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if (this is IGamingPickCharacterEvent)
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{
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IGamingPickCharacterEvent bind = (IGamingPickCharacterEvent)this;
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BeforeGamingPickCharacter += bind.BeforeGamingPickCharacterEvent;
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AfterGamingPickCharacter += bind.AfterGamingPickCharacterEvent;
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SucceedGamingPickCharacter += bind.SucceedGamingPickCharacterEvent;
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FailedGamingPickCharacter += bind.FailedGamingPickCharacterEvent;
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}
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if (this is IGamingRandomEvent)
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{
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IGamingRandomEvent bind = (IGamingRandomEvent)this;
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BeforeGamingRandom += bind.BeforeGamingRandomEvent;
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AfterGamingRandom += bind.AfterGamingRandomEvent;
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SucceedGamingRandom += bind.SucceedGamingRandomEvent;
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FailedGamingRandom += bind.FailedGamingRandomEvent;
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}
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if (this is IGamingRoundEvent)
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{
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IGamingRoundEvent bind = (IGamingRoundEvent)this;
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BeforeGamingRound += bind.BeforeGamingRoundEvent;
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AfterGamingRound += bind.AfterGamingRoundEvent;
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SucceedGamingRound += bind.SucceedGamingRoundEvent;
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FailedGamingRound += bind.FailedGamingRoundEvent;
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}
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if (this is IGamingLevelUpEvent)
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{
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IGamingLevelUpEvent bind = (IGamingLevelUpEvent)this;
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BeforeGamingLevelUp += bind.BeforeGamingLevelUpEvent;
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AfterGamingLevelUp += bind.AfterGamingLevelUpEvent;
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SucceedGamingLevelUp += bind.SucceedGamingLevelUpEvent;
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FailedGamingLevelUp += bind.FailedGamingLevelUpEvent;
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}
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if (this is IGamingMoveEvent)
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{
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IGamingMoveEvent bind = (IGamingMoveEvent)this;
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BeforeGamingMove += bind.BeforeGamingMoveEvent;
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AfterGamingMove += bind.AfterGamingMoveEvent;
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SucceedGamingMove += bind.SucceedGamingMoveEvent;
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FailedGamingMove += bind.FailedGamingMoveEvent;
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}
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if (this is IGamingAttackEvent)
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{
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IGamingAttackEvent bind = (IGamingAttackEvent)this;
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BeforeGamingAttack += bind.BeforeGamingAttackEvent;
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AfterGamingAttack += bind.AfterGamingAttackEvent;
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SucceedGamingAttack += bind.SucceedGamingAttackEvent;
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FailedGamingAttack += bind.FailedGamingAttackEvent;
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}
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if (this is IGamingSkillEvent)
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{
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IGamingSkillEvent bind = (IGamingSkillEvent)this;
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BeforeGamingSkill += bind.BeforeGamingSkillEvent;
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AfterGamingSkill += bind.AfterGamingSkillEvent;
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SucceedGamingSkill += bind.SucceedGamingSkillEvent;
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FailedGamingSkill += bind.FailedGamingSkillEvent;
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}
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if (this is IGamingItemEvent)
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{
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IGamingItemEvent bind = (IGamingItemEvent)this;
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BeforeGamingItem += bind.BeforeGamingItemEvent;
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AfterGamingItem += bind.AfterGamingItemEvent;
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SucceedGamingItem += bind.SucceedGamingItemEvent;
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FailedGamingItem += bind.FailedGamingItemEvent;
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}
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if (this is IGamingMagicEvent)
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{
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IGamingMagicEvent bind = (IGamingMagicEvent)this;
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BeforeGamingMagic += bind.BeforeGamingMagicEvent;
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AfterGamingMagic += bind.AfterGamingMagicEvent;
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SucceedGamingMagic += bind.SucceedGamingMagicEvent;
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FailedGamingMagic += bind.FailedGamingMagicEvent;
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}
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if (this is IGamingBuyEvent)
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{
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IGamingBuyEvent bind = (IGamingBuyEvent)this;
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BeforeGamingBuy += bind.BeforeGamingBuyEvent;
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AfterGamingBuy += bind.AfterGamingBuyEvent;
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SucceedGamingBuy += bind.SucceedGamingBuyEvent;
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FailedGamingBuy += bind.FailedGamingBuyEvent;
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}
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if (this is IGamingSuperSkillEvent)
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{
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IGamingSuperSkillEvent bind = (IGamingSuperSkillEvent)this;
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BeforeGamingSuperSkill += bind.BeforeGamingSuperSkillEvent;
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AfterGamingSuperSkill += bind.AfterGamingSuperSkillEvent;
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SucceedGamingSuperSkill += bind.SucceedGamingSuperSkillEvent;
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FailedGamingSuperSkill += bind.FailedGamingSuperSkillEvent;
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}
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if (this is IGamingPauseEvent)
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{
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IGamingPauseEvent bind = (IGamingPauseEvent)this;
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BeforeGamingPause += bind.BeforeGamingPauseEvent;
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AfterGamingPause += bind.AfterGamingPauseEvent;
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SucceedGamingPause += bind.SucceedGamingPauseEvent;
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FailedGamingPause += bind.FailedGamingPauseEvent;
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}
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if (this is IGamingUnpauseEvent)
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{
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IGamingUnpauseEvent bind = (IGamingUnpauseEvent)this;
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BeforeGamingUnpause += bind.BeforeGamingUnpauseEvent;
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AfterGamingUnpause += bind.AfterGamingUnpauseEvent;
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SucceedGamingUnpause += bind.SucceedGamingUnpauseEvent;
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FailedGamingUnpause += bind.FailedGamingUnpauseEvent;
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}
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if (this is IGamingSurrenderEvent)
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{
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IGamingSurrenderEvent bind = (IGamingSurrenderEvent)this;
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BeforeGamingSurrender += bind.BeforeGamingSurrenderEvent;
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AfterGamingSurrender += bind.AfterGamingSurrenderEvent;
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SucceedGamingSurrender += bind.SucceedGamingSurrenderEvent;
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FailedGamingSurrender += bind.FailedGamingSurrenderEvent;
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}
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if (this is IGamingUpdateInfoEvent)
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{
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IGamingUpdateInfoEvent bind = (IGamingUpdateInfoEvent)this;
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BeforeGamingUpdateInfo += bind.BeforeGamingUpdateInfoEvent;
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AfterGamingUpdateInfo += bind.AfterGamingUpdateInfoEvent;
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SucceedGamingUpdateInfo += bind.SucceedGamingUpdateInfoEvent;
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FailedGamingUpdateInfo += bind.FailedGamingUpdateInfoEvent;
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}
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if (this is IGamingPunishEvent)
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{
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IGamingPunishEvent bind = (IGamingPunishEvent)this;
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BeforeGamingPunish += bind.BeforeGamingPunishEvent;
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AfterGamingPunish += bind.AfterGamingPunishEvent;
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SucceedGamingPunish += bind.SucceedGamingPunishEvent;
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FailedGamingPunish += bind.FailedGamingPunishEvent;
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}
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}
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public event IGamingEventHandler.BeforeEventHandler? BeforeGamingConnect;
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public event IGamingEventHandler.AfterEventHandler? AfterGamingConnect;
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public event IGamingEventHandler.SucceedEventHandler? SucceedGamingConnect;
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public event IGamingEventHandler.FailedEventHandler? FailedGamingConnect;
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public event IGamingEventHandler.BeforeEventHandler? BeforeGamingDisconnect;
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public event IGamingEventHandler.AfterEventHandler? AfterGamingDisconnect;
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public event IGamingEventHandler.SucceedEventHandler? SucceedGamingDisconnect;
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public event IGamingEventHandler.FailedEventHandler? FailedGamingDisconnect;
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public event IGamingEventHandler.BeforeEventHandler? BeforeGamingReconnect;
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public event IGamingEventHandler.AfterEventHandler? AfterGamingReconnect;
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public event IGamingEventHandler.SucceedEventHandler? SucceedGamingReconnect;
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public event IGamingEventHandler.FailedEventHandler? FailedGamingReconnect;
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public event IGamingEventHandler.BeforeEventHandler? BeforeGamingBanCharacter;
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public event IGamingEventHandler.AfterEventHandler? AfterGamingBanCharacter;
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public event IGamingEventHandler.SucceedEventHandler? SucceedGamingBanCharacter;
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public event IGamingEventHandler.FailedEventHandler? FailedGamingBanCharacter;
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public event IGamingEventHandler.BeforeEventHandler? BeforeGamingPickCharacter;
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public event IGamingEventHandler.AfterEventHandler? AfterGamingPickCharacter;
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public event IGamingEventHandler.SucceedEventHandler? SucceedGamingPickCharacter;
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public event IGamingEventHandler.FailedEventHandler? FailedGamingPickCharacter;
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public event IGamingEventHandler.BeforeEventHandler? BeforeGamingRandom;
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public event IGamingEventHandler.AfterEventHandler? AfterGamingRandom;
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public event IGamingEventHandler.SucceedEventHandler? SucceedGamingRandom;
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public event IGamingEventHandler.FailedEventHandler? FailedGamingRandom;
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public event IGamingEventHandler.BeforeEventHandler? BeforeGamingRound;
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public event IGamingEventHandler.AfterEventHandler? AfterGamingRound;
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public event IGamingEventHandler.SucceedEventHandler? SucceedGamingRound;
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public event IGamingEventHandler.FailedEventHandler? FailedGamingRound;
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public event IGamingEventHandler.BeforeEventHandler? BeforeGamingLevelUp;
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public event IGamingEventHandler.AfterEventHandler? AfterGamingLevelUp;
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public event IGamingEventHandler.SucceedEventHandler? SucceedGamingLevelUp;
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public event IGamingEventHandler.FailedEventHandler? FailedGamingLevelUp;
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public event IGamingEventHandler.BeforeEventHandler? BeforeGamingMove;
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public event IGamingEventHandler.AfterEventHandler? AfterGamingMove;
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public event IGamingEventHandler.SucceedEventHandler? SucceedGamingMove;
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public event IGamingEventHandler.FailedEventHandler? FailedGamingMove;
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public event IGamingEventHandler.BeforeEventHandler? BeforeGamingAttack;
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public event IGamingEventHandler.AfterEventHandler? AfterGamingAttack;
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public event IGamingEventHandler.SucceedEventHandler? SucceedGamingAttack;
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public event IGamingEventHandler.FailedEventHandler? FailedGamingAttack;
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public event IGamingEventHandler.BeforeEventHandler? BeforeGamingSkill;
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public event IGamingEventHandler.AfterEventHandler? AfterGamingSkill;
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public event IGamingEventHandler.SucceedEventHandler? SucceedGamingSkill;
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public event IGamingEventHandler.FailedEventHandler? FailedGamingSkill;
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public event IGamingEventHandler.BeforeEventHandler? BeforeGamingItem;
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public event IGamingEventHandler.AfterEventHandler? AfterGamingItem;
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public event IGamingEventHandler.SucceedEventHandler? SucceedGamingItem;
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public event IGamingEventHandler.FailedEventHandler? FailedGamingItem;
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public event IGamingEventHandler.BeforeEventHandler? BeforeGamingMagic;
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public event IGamingEventHandler.AfterEventHandler? AfterGamingMagic;
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public event IGamingEventHandler.SucceedEventHandler? SucceedGamingMagic;
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public event IGamingEventHandler.FailedEventHandler? FailedGamingMagic;
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public event IGamingEventHandler.BeforeEventHandler? BeforeGamingBuy;
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public event IGamingEventHandler.AfterEventHandler? AfterGamingBuy;
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public event IGamingEventHandler.SucceedEventHandler? SucceedGamingBuy;
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public event IGamingEventHandler.FailedEventHandler? FailedGamingBuy;
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public event IGamingEventHandler.BeforeEventHandler? BeforeGamingSuperSkill;
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public event IGamingEventHandler.AfterEventHandler? AfterGamingSuperSkill;
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public event IGamingEventHandler.SucceedEventHandler? SucceedGamingSuperSkill;
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public event IGamingEventHandler.FailedEventHandler? FailedGamingSuperSkill;
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public event IGamingEventHandler.BeforeEventHandler? BeforeGamingPause;
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public event IGamingEventHandler.AfterEventHandler? AfterGamingPause;
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public event IGamingEventHandler.SucceedEventHandler? SucceedGamingPause;
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public event IGamingEventHandler.FailedEventHandler? FailedGamingPause;
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public event IGamingEventHandler.BeforeEventHandler? BeforeGamingUnpause;
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public event IGamingEventHandler.AfterEventHandler? AfterGamingUnpause;
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public event IGamingEventHandler.SucceedEventHandler? SucceedGamingUnpause;
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public event IGamingEventHandler.FailedEventHandler? FailedGamingUnpause;
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public event IGamingEventHandler.BeforeEventHandler? BeforeGamingSurrender;
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public event IGamingEventHandler.AfterEventHandler? AfterGamingSurrender;
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public event IGamingEventHandler.SucceedEventHandler? SucceedGamingSurrender;
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public event IGamingEventHandler.FailedEventHandler? FailedGamingSurrender;
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public event IGamingEventHandler.BeforeEventHandler? BeforeGamingUpdateInfo;
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public event IGamingEventHandler.AfterEventHandler? AfterGamingUpdateInfo;
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public event IGamingEventHandler.SucceedEventHandler? SucceedGamingUpdateInfo;
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public event IGamingEventHandler.FailedEventHandler? FailedGamingUpdateInfo;
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public event IGamingEventHandler.BeforeEventHandler? BeforeGamingPunish;
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public event IGamingEventHandler.AfterEventHandler? AfterGamingPunish;
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public event IGamingEventHandler.SucceedEventHandler? SucceedGamingPunish;
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public event IGamingEventHandler.FailedEventHandler? FailedGamingPunish;
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public void OnBeforeGamingConnectEvent(object sender, GamingEventArgs e, Hashtable data)
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{
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BeforeGamingConnect?.Invoke(sender, e, data);
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}
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public void OnAfterGamingConnectEvent(object sender, GamingEventArgs e, Hashtable data)
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{
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AfterGamingConnect?.Invoke(sender, e, data);
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}
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public void OnSucceedGamingConnectEvent(object sender, GamingEventArgs e, Hashtable data)
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{
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SucceedGamingConnect?.Invoke(sender, e, data);
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}
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public void OnFailedGamingConnectEvent(object sender, GamingEventArgs e, Hashtable data)
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{
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FailedGamingConnect?.Invoke(sender, e, data);
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}
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public void OnBeforeGamingDisconnectEvent(object sender, GamingEventArgs e, Hashtable data)
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{
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BeforeGamingDisconnect?.Invoke(sender, e, data);
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}
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public void OnAfterGamingDisconnectEvent(object sender, GamingEventArgs e, Hashtable data)
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{
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AfterGamingDisconnect?.Invoke(sender, e, data);
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}
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public void OnSucceedGamingDisconnectEvent(object sender, GamingEventArgs e, Hashtable data)
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{
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SucceedGamingDisconnect?.Invoke(sender, e, data);
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}
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public void OnFailedGamingDisconnectEvent(object sender, GamingEventArgs e, Hashtable data)
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{
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FailedGamingDisconnect?.Invoke(sender, e, data);
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}
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public void OnBeforeGamingReconnectEvent(object sender, GamingEventArgs e, Hashtable data)
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{
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BeforeGamingReconnect?.Invoke(sender, e, data);
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}
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public void OnAfterGamingReconnectEvent(object sender, GamingEventArgs e, Hashtable data)
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{
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AfterGamingReconnect?.Invoke(sender, e, data);
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}
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public void OnSucceedGamingReconnectEvent(object sender, GamingEventArgs e, Hashtable data)
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{
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SucceedGamingReconnect?.Invoke(sender, e, data);
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}
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public void OnFailedGamingReconnectEvent(object sender, GamingEventArgs e, Hashtable data)
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{
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FailedGamingReconnect?.Invoke(sender, e, data);
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}
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|
||
public void OnBeforeGamingBanCharacterEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
BeforeGamingBanCharacter?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnAfterGamingBanCharacterEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
AfterGamingBanCharacter?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnSucceedGamingBanCharacterEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
SucceedGamingBanCharacter?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnFailedGamingBanCharacterEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
FailedGamingBanCharacter?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnBeforeGamingPickCharacterEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
BeforeGamingPickCharacter?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnAfterGamingPickCharacterEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
AfterGamingPickCharacter?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnSucceedGamingPickCharacterEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
SucceedGamingPickCharacter?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnFailedGamingPickCharacterEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
FailedGamingPickCharacter?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnBeforeGamingRandomEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
BeforeGamingRandom?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnAfterGamingRandomEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
AfterGamingRandom?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnSucceedGamingRandomEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
SucceedGamingRandom?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnFailedGamingRandomEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
FailedGamingRandom?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnBeforeGamingRoundEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
BeforeGamingRound?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnAfterGamingRoundEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
AfterGamingRound?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnSucceedGamingRoundEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
SucceedGamingRound?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnFailedGamingRoundEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
FailedGamingRound?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnBeforeGamingLevelUpEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
BeforeGamingLevelUp?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnAfterGamingLevelUpEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
AfterGamingLevelUp?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnSucceedGamingLevelUpEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
SucceedGamingLevelUp?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnFailedGamingLevelUpEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
FailedGamingLevelUp?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnBeforeGamingMoveEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
BeforeGamingMove?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnAfterGamingMoveEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
AfterGamingMove?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnSucceedGamingMoveEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
SucceedGamingMove?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnFailedGamingMoveEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
FailedGamingMove?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnBeforeGamingAttackEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
BeforeGamingAttack?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnAfterGamingAttackEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
AfterGamingAttack?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnSucceedGamingAttackEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
SucceedGamingAttack?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnFailedGamingAttackEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
FailedGamingAttack?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnBeforeGamingSkillEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
BeforeGamingSkill?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnAfterGamingSkillEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
AfterGamingSkill?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnSucceedGamingSkillEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
SucceedGamingSkill?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnFailedGamingSkillEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
FailedGamingSkill?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnBeforeGamingItemEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
BeforeGamingItem?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnAfterGamingItemEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
AfterGamingItem?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnSucceedGamingItemEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
SucceedGamingItem?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnFailedGamingItemEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
FailedGamingItem?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnBeforeGamingMagicEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
BeforeGamingMagic?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnAfterGamingMagicEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
AfterGamingMagic?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnSucceedGamingMagicEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
SucceedGamingMagic?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnFailedGamingMagicEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
FailedGamingMagic?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnBeforeGamingBuyEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
BeforeGamingBuy?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnAfterGamingBuyEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
AfterGamingBuy?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnSucceedGamingBuyEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
SucceedGamingBuy?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnFailedGamingBuyEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
FailedGamingBuy?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnBeforeGamingSuperSkillEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
BeforeGamingSuperSkill?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnAfterGamingSuperSkillEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
AfterGamingSuperSkill?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnSucceedGamingSuperSkillEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
SucceedGamingSuperSkill?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnFailedGamingSuperSkillEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
FailedGamingSuperSkill?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnBeforeGamingPauseEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
BeforeGamingPause?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnAfterGamingPauseEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
AfterGamingPause?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnSucceedGamingPauseEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
SucceedGamingPause?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnFailedGamingPauseEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
FailedGamingPause?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnBeforeGamingUnpauseEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
BeforeGamingUnpause?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnAfterGamingUnpauseEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
AfterGamingUnpause?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnSucceedGamingUnpauseEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
SucceedGamingUnpause?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnFailedGamingUnpauseEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
FailedGamingUnpause?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnBeforeGamingSurrenderEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
BeforeGamingSurrender?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnAfterGamingSurrenderEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
AfterGamingSurrender?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnSucceedGamingSurrenderEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
SucceedGamingSurrender?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnFailedGamingSurrenderEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
FailedGamingSurrender?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnBeforeGamingUpdateInfoEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
BeforeGamingUpdateInfo?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnAfterGamingUpdateInfoEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
AfterGamingUpdateInfo?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnSucceedGamingUpdateInfoEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
SucceedGamingUpdateInfo?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnFailedGamingUpdateInfoEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
FailedGamingUpdateInfo?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnBeforeGamingPunishEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
BeforeGamingPunish?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnAfterGamingPunishEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
AfterGamingPunish?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnSucceedGamingPunishEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
SucceedGamingPunish?.Invoke(sender, e, data);
|
||
}
|
||
|
||
public void OnFailedGamingPunishEvent(object sender, GamingEventArgs e, Hashtable data)
|
||
{
|
||
FailedGamingPunish?.Invoke(sender, e, data);
|
||
}
|
||
}
|
||
}
|