mirror of
https://github.com/project-redbud/FunGame-Core.git
synced 2025-04-22 12:09:34 +08:00

* 添加CharacterMode,SkillMode,ItemMode * 添加默认地图属性 * 添加CharacterMode, SkillMode, ItemMode的Loader方法,优化构造函数 * 添加和优化Equals方法 * 删除Symbol
129 lines
5.0 KiB
C#
129 lines
5.0 KiB
C#
using System.Reflection;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Common.Addon;
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using Milimoe.FunGame.Core.Library.Constant;
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namespace Milimoe.FunGame.Core.Service
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{
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internal class AddonManager
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{
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/// <summary>
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/// 从plugins目录加载所有插件
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/// </summary>
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/// <param name="plugins"></param>
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/// <param name="objs"></param>
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/// <returns></returns>
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internal static Dictionary<string, Plugin> LoadPlugins(Dictionary<string, Plugin> plugins, params object[] objs)
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{
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if (!Directory.Exists(ReflectionSet.PluginFolderPath)) return plugins;
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string[] dlls = Directory.GetFiles(ReflectionSet.PluginFolderPath, "*.dll");
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foreach (string dll in dlls)
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{
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// 加载目录下所有的DLL
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Assembly assembly = Assembly.LoadFrom(dll);
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// 遍历DLL中继承了Plugin的类型
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foreach (Type type in assembly.GetTypes().AsEnumerable().Where(type => type.IsSubclassOf(typeof(Plugin))))
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{
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Plugin? instance = (Plugin?)Activator.CreateInstance(type);
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if (instance != null && instance.Load(objs))
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{
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plugins.TryAdd(instance.Name, instance);
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}
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}
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}
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return plugins;
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}
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/// <summary>
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/// 从gamemodes目录加载所有模组
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/// </summary>
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/// <param name="gamemodes"></param>
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/// <param name="Characters"></param>
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/// <param name="Skills"></param>
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/// <param name="Items"></param>
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/// <param name="objs"></param>
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/// <returns></returns>
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internal static Dictionary<string, GameMode> LoadGameModes(Dictionary<string, GameMode> gamemodes, List<Character> Characters, List<Skill> Skills, List<Item> Items, params object[] objs)
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{
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if (!Directory.Exists(ReflectionSet.GameModeFolderPath)) return gamemodes;
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string[] dlls = Directory.GetFiles(ReflectionSet.GameModeFolderPath, "*.dll");
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foreach (string dll in dlls)
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{
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Assembly assembly = Assembly.LoadFrom(dll);
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foreach (Type type in assembly.GetTypes().AsEnumerable().Where(type => type.IsSubclassOf(typeof(GameMode))))
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{
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GameMode? instance = (GameMode?)Activator.CreateInstance(type);
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if (instance != null && instance.Load(objs))
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{
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gamemodes.TryAdd(instance.Name, instance);
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}
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}
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foreach (Type type in assembly.GetTypes().AsEnumerable().Where(type => type.IsSubclassOf(typeof(Character))))
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{
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Character? instance = (Character?)Activator.CreateInstance(type);
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if (instance != null && !Characters.Contains(instance))
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{
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Characters.Add(instance);
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}
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}
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foreach (Type type in assembly.GetTypes().AsEnumerable().Where(type => type.IsSubclassOf(typeof(Skill))))
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{
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Skill? instance = (Skill?)Activator.CreateInstance(type);
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if (instance != null && !Skills.Contains(instance))
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{
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Skills.Add(instance);
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}
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}
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foreach (Type type in assembly.GetTypes().AsEnumerable().Where(type => type.IsSubclassOf(typeof(Item))))
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{
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Item? instance = (Item?)Activator.CreateInstance(type);
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if (instance != null && !Items.Contains(instance))
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{
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Items.Add(instance);
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}
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}
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}
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return gamemodes;
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}
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/// <summary>
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/// 从gamemaps目录加载所有地图
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/// </summary>
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/// <param name="gamemaps"></param>
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/// <param name="objs"></param>
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/// <returns></returns>
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internal static Dictionary<string, GameMap> LoadGameMaps(Dictionary<string, GameMap> gamemaps, params object[] objs)
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{
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if (!Directory.Exists(ReflectionSet.GameMapFolderPath)) return gamemaps;
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string[] dlls = Directory.GetFiles(ReflectionSet.GameMapFolderPath, "*.dll");
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foreach (string dll in dlls)
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{
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Assembly assembly = Assembly.LoadFrom(dll);
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foreach (Type type in assembly.GetTypes().AsEnumerable().Where(type => type.IsSubclassOf(typeof(GameMap))))
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{
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GameMap? instance = (GameMap?)Activator.CreateInstance(type);
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if (instance != null && instance.Load(objs))
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{
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gamemaps.TryAdd(instance.Name, instance);
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}
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}
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}
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return gamemaps;
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}
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}
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} |