mirror of
https://github.com/project-redbud/FunGame-Core.git
synced 2025-04-22 03:59:35 +08:00
148 lines
6.1 KiB
C#
148 lines
6.1 KiB
C#
using System.IO;
|
||
using System.Runtime.InteropServices;
|
||
using Milimoe.FunGame.Core.Library.Constant;
|
||
|
||
namespace Milimoe.FunGame.Core.Api.Utility
|
||
{
|
||
public partial class INIHelper
|
||
{
|
||
/*
|
||
* 声明API函数
|
||
*/
|
||
[LibraryImport("kernel32", EntryPoint = "WritePrivateProfileStringW", StringMarshalling = StringMarshalling.Utf16)]
|
||
private static partial long WritePrivateProfileString(string section, string key, string val, string filePath);
|
||
[LibraryImport("Kernel32.dll", EntryPoint = "GetPrivateProfileStringW", StringMarshalling = StringMarshalling.Utf16)]
|
||
private static partial int GetPrivateProfileString(string section, string key, string def, char[] val, int size, string filePath);
|
||
|
||
/// <summary>
|
||
/// 写入ini文件
|
||
/// </summary>
|
||
/// <param name="Section">Section</param>
|
||
/// <param name="Key">键</param>
|
||
/// <param name="Value">值</param>
|
||
/// <param name="FileName">文件名,缺省为FunGame.ini</param>
|
||
public static void WriteINI(string Section, string Key, string Value, string FileName = @"FunGame.ini")
|
||
{
|
||
WritePrivateProfileString(Section, Key, Value, Environment.CurrentDirectory.ToString() + @"\" + FileName);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 读取ini文件
|
||
/// </summary>
|
||
/// <param name="Section">Section</param>
|
||
/// <param name="Key">键</param>
|
||
/// <param name="FileName">文件名,缺省为FunGame.ini</param>
|
||
/// <returns>读取到的值</returns>
|
||
public static string ReadINI(string Section, string Key, string FileName = @"FunGame.ini")
|
||
{
|
||
char[] val = new char[General.StreamByteSize];
|
||
_ = GetPrivateProfileString(Section, Key, "", val, General.StreamByteSize, Environment.CurrentDirectory.ToString() + @"\" + FileName);
|
||
string? read = new(val);
|
||
return read != null ? read.Trim('\0') : "";
|
||
}
|
||
|
||
/// <summary>
|
||
/// 查询ini文件是否存在
|
||
/// </summary>
|
||
/// <param name="FileName">文件名,缺省为FunGame.ini</param>
|
||
/// <returns>是否存在</returns>
|
||
public static bool ExistINIFile(string FileName = @"FunGame.ini") => File.Exists($@"{Environment.CurrentDirectory}\{FileName}");
|
||
|
||
/// <summary>
|
||
/// 初始化ini模板文件
|
||
/// </summary>
|
||
public static void Init(FunGameInfo.FunGame FunGameType)
|
||
{
|
||
switch (FunGameType)
|
||
{
|
||
case FunGameInfo.FunGame.FunGame_Core:
|
||
case FunGameInfo.FunGame.FunGame_Core_Api:
|
||
case FunGameInfo.FunGame.FunGame_Console:
|
||
case FunGameInfo.FunGame.FunGame_Desktop:
|
||
/**
|
||
* Config
|
||
*/
|
||
WriteINI("Config", "AutoConnect", "true");
|
||
WriteINI("Config", "AutoLogin", "false");
|
||
/**
|
||
* Account
|
||
*/
|
||
WriteINI("Account", "UserName", "");
|
||
WriteINI("Account", "Password", "");
|
||
WriteINI("Account", "AutoKey", "");
|
||
break;
|
||
case FunGameInfo.FunGame.FunGame_Server:
|
||
/**
|
||
* Server
|
||
*/
|
||
WriteINI("Server", "Name", "FunGame Server");
|
||
WriteINI("Server", "Password", "");
|
||
WriteINI("Server", "Describe", "Just Another FunGame Server.");
|
||
WriteINI("Server", "Notice", "This is the FunGame Server's Notice.");
|
||
WriteINI("Server", "Key", "");
|
||
WriteINI("Server", "Status", "1");
|
||
WriteINI("Server", "BannedList", "");
|
||
/**
|
||
* ServerMail
|
||
*/
|
||
WriteINI("ServerMail", "OfficialMail", "");
|
||
WriteINI("ServerMail", "SupportMail", "");
|
||
/**
|
||
* Socket
|
||
*/
|
||
WriteINI("Socket", "Port", "22222");
|
||
WriteINI("Socket", "MaxPlayer", "20");
|
||
WriteINI("Socket", "MaxConnectFailed", "0");
|
||
/**
|
||
* MySQL
|
||
*/
|
||
WriteINI("MySQL", "DBServer", "localhost");
|
||
WriteINI("MySQL", "DBPort", "3306");
|
||
WriteINI("MySQL", "DBName", "fungame");
|
||
WriteINI("MySQL", "DBUser", "root");
|
||
WriteINI("MySQL", "DBPassword", "pass");
|
||
/**
|
||
* Mailer
|
||
*/
|
||
WriteINI("Mailer", "UseMailSender", "false");
|
||
WriteINI("Mailer", "MailAddress", "");
|
||
WriteINI("Mailer", "Name", "");
|
||
WriteINI("Mailer", "Password", "");
|
||
WriteINI("Mailer", "Host", "");
|
||
WriteINI("Mailer", "Port", "587");
|
||
WriteINI("Mailer", "OpenSSL", "true");
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
public class TXTHelper
|
||
{
|
||
/// <summary>
|
||
/// 读取TXT文件内容
|
||
/// </summary>
|
||
/// <param name="filename">文件名</param>
|
||
/// <param name="path">相对路径</param>
|
||
/// <returns>内容</returns>
|
||
public static string ReadTXT(string filename, string path = "")
|
||
{
|
||
if (path.Trim() != "") path = Path.Combine(path, filename);
|
||
else path = $@"{Environment.CurrentDirectory}\{filename}";
|
||
if (File.Exists(path))
|
||
{
|
||
string s = "";
|
||
// 创建一个 StreamReader 的实例来读取文件
|
||
using StreamReader sr = new(path);
|
||
string? line;
|
||
// 从文件读取并显示行,直到文件的末尾
|
||
while ((line = sr.ReadLine()) != null)
|
||
{
|
||
s += line + " ";
|
||
}
|
||
return s;
|
||
}
|
||
return "";
|
||
}
|
||
}
|
||
}
|