milimoe 940f8397f1
为服务器统一数据访问连接 (#91)
* 重做 WebSocket 监听;为服务器统一了多种数据连接访问时的处理;统一编码为 UTF-8

* ModelManager已更名并移动到工具命名空间中

* 完成 WebSocket 消息处理系统

* 添加Socket异步接收数据流;修复TaskUtility阻塞的问题;优化心跳、房间、模组

* 添加枚举

* 删除多余字符

* 添加监听器的名称

* 修改了命名
2024-10-02 15:00:34 +08:00

57 lines
3.3 KiB
C#

namespace Milimoe.FunGame.Core.Library.SQLScript.Entity
{
public class RoomQuery : Constant
{
public const string TableName = "Rooms";
public const string Column_ID = "Id";
public const string Column_RoomID = "Roomid";
public const string Column_CreateTime = "CreateTime";
public const string Column_RoomMaster = "RoomMaster";
public const string Column_RoomMasterName = "RoomMasterName";
public const string Column_RoomType = "RoomType";
public const string Column_GameModule = "GameModule";
public const string Column_GameMap = "GameMap";
public const string Column_RoomState = "RoomState";
public const string Column_IsRank = "IsRank";
public const string Column_HasPass = "HasPass";
public const string Column_Password = "Password";
public const string Column_MaxUsers = "MaxUsers";
public const string Select_Rooms = $"{Command_Select} {TableName}.{Command_All}, {UserQuery.TableName}.{UserQuery.Column_Username} {Command_As} {Column_RoomMasterName} " +
$"{Command_From} {TableName} {Command_LeftJoin} {UserQuery.TableName} {Command_On} {UserQuery.TableName}.{UserQuery.Column_UID} = {TableName}.{Column_RoomMaster}";
public static string Insert_CreateRoom(string roomid, long roomMaster, Library.Constant.RoomType roomType, string gameModule, string gameMap, bool isRank, string password, int maxUsers)
{
Library.Constant.RoomState RoomState = Library.Constant.RoomState.Created;
DateTime NowTime = DateTime.Now;
bool HasPass = password.Trim() != "";
return $"{Command_Insert} {Command_Into} {TableName} ({Column_RoomID}, {Column_CreateTime}, {Column_RoomMaster}, {Column_RoomType}, {Column_GameModule}, {Column_GameMap}, {Column_RoomState}, {Column_IsRank}, {Column_HasPass}, {Column_Password}, {Column_MaxUsers})" +
$" {Command_Values} ('{roomid}', '{NowTime}', {roomMaster}, {(int)roomType}, '{gameModule}', '{gameMap}', {(int)RoomState}, {(isRank ? 1 : 0)}, {(HasPass ? 1 : 0)}, '{password}', {maxUsers})";
}
public static string Delete_Rooms(params string[] roomids)
{
if (roomids.Length != 0)
{
string where = string.Join("', '", roomids);
return $"{Command_Delete} {Command_From} {TableName} {Command_Where} {Column_RoomID} {Command_In} ('{where}')";
}
return $"{Command_Delete} {Command_From} {TableName}";
}
public static string Delete_QuitRoom(string roomID, long roomMaster)
{
return $"{Command_Delete} {Command_From} {TableName} {Command_Where} {Column_RoomID} = '{roomID}' {Command_And} {Column_RoomMaster} = {roomMaster}";
}
public static string Update_QuitRoom(string roomid, long oldRoomMaster, long newRoomMaster)
{
return $"{Command_Update} {TableName} {Command_Set} {Column_RoomMaster} = {newRoomMaster} {Command_Where} {Column_RoomID} = '{roomid}' {Command_And} {Column_RoomMaster} = {oldRoomMaster}";
}
public static string Select_IsExistRoom(string roomid)
{
return $"{Command_Select} {Command_All} {Command_From} {TableName} {Command_Where} {Column_RoomID} = '{roomid}'";
}
}
}