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* 重做 WebSocket 监听;为服务器统一了多种数据连接访问时的处理;统一编码为 UTF-8 * ModelManager已更名并移动到工具命名空间中 * 完成 WebSocket 消息处理系统 * 添加Socket异步接收数据流;修复TaskUtility阻塞的问题;优化心跳、房间、模组 * 添加枚举 * 删除多余字符 * 添加监听器的名称 * 修改了命名
57 lines
3.3 KiB
C#
57 lines
3.3 KiB
C#
namespace Milimoe.FunGame.Core.Library.SQLScript.Entity
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{
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public class RoomQuery : Constant
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{
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public const string TableName = "Rooms";
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public const string Column_ID = "Id";
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public const string Column_RoomID = "Roomid";
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public const string Column_CreateTime = "CreateTime";
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public const string Column_RoomMaster = "RoomMaster";
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public const string Column_RoomMasterName = "RoomMasterName";
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public const string Column_RoomType = "RoomType";
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public const string Column_GameModule = "GameModule";
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public const string Column_GameMap = "GameMap";
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public const string Column_RoomState = "RoomState";
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public const string Column_IsRank = "IsRank";
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public const string Column_HasPass = "HasPass";
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public const string Column_Password = "Password";
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public const string Column_MaxUsers = "MaxUsers";
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public const string Select_Rooms = $"{Command_Select} {TableName}.{Command_All}, {UserQuery.TableName}.{UserQuery.Column_Username} {Command_As} {Column_RoomMasterName} " +
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$"{Command_From} {TableName} {Command_LeftJoin} {UserQuery.TableName} {Command_On} {UserQuery.TableName}.{UserQuery.Column_UID} = {TableName}.{Column_RoomMaster}";
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public static string Insert_CreateRoom(string roomid, long roomMaster, Library.Constant.RoomType roomType, string gameModule, string gameMap, bool isRank, string password, int maxUsers)
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{
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Library.Constant.RoomState RoomState = Library.Constant.RoomState.Created;
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DateTime NowTime = DateTime.Now;
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bool HasPass = password.Trim() != "";
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return $"{Command_Insert} {Command_Into} {TableName} ({Column_RoomID}, {Column_CreateTime}, {Column_RoomMaster}, {Column_RoomType}, {Column_GameModule}, {Column_GameMap}, {Column_RoomState}, {Column_IsRank}, {Column_HasPass}, {Column_Password}, {Column_MaxUsers})" +
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$" {Command_Values} ('{roomid}', '{NowTime}', {roomMaster}, {(int)roomType}, '{gameModule}', '{gameMap}', {(int)RoomState}, {(isRank ? 1 : 0)}, {(HasPass ? 1 : 0)}, '{password}', {maxUsers})";
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}
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public static string Delete_Rooms(params string[] roomids)
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{
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if (roomids.Length != 0)
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{
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string where = string.Join("', '", roomids);
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return $"{Command_Delete} {Command_From} {TableName} {Command_Where} {Column_RoomID} {Command_In} ('{where}')";
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}
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return $"{Command_Delete} {Command_From} {TableName}";
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}
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public static string Delete_QuitRoom(string roomID, long roomMaster)
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{
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return $"{Command_Delete} {Command_From} {TableName} {Command_Where} {Column_RoomID} = '{roomID}' {Command_And} {Column_RoomMaster} = {roomMaster}";
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}
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public static string Update_QuitRoom(string roomid, long oldRoomMaster, long newRoomMaster)
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{
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return $"{Command_Update} {TableName} {Command_Set} {Column_RoomMaster} = {newRoomMaster} {Command_Where} {Column_RoomID} = '{roomid}' {Command_And} {Column_RoomMaster} = {oldRoomMaster}";
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}
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public static string Select_IsExistRoom(string roomid)
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{
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return $"{Command_Select} {Command_All} {Command_From} {TableName} {Command_Where} {Column_RoomID} = '{roomid}'";
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}
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}
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}
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