2022-10-19 23:27:08 +08:00

58 lines
1.5 KiB
C#

using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class RegEvent : IRegEvent
{
public event IEvent.BeforeEvent? BeforeRegEvent;
public event IEvent.AfterEvent? AfterRegEvent;
public event IEvent.SucceedEvent? SucceedRegEvent;
public event IEvent.FailedEvent? FailedRegEvent;
public virtual Enum.EventResult OnBeforeRegEvent(GeneralEventArgs e)
{
if (BeforeRegEvent != null)
{
return BeforeRegEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterRegEvent(GeneralEventArgs e)
{
if (AfterRegEvent != null)
{
return AfterRegEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedRegEvent(GeneralEventArgs e)
{
if (SucceedRegEvent != null)
{
return SucceedRegEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedRegEvent(GeneralEventArgs e)
{
if (FailedRegEvent != null)
{
return FailedRegEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}