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https://github.com/project-redbud/FunGame-Core.git
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58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
using Milimoe.FunGame.Core.Interface;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Milimoe.FunGame.Core.Entity.Event
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{
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public class DisconnectEvent : IDisconnectEvent
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{
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public event IEvent.BeforeEvent? BeforeDisconnectEvent;
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public event IEvent.AfterEvent? AfterDisconnectEvent;
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public event IEvent.SucceedEvent? SucceedDisconnectEvent;
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public event IEvent.FailedEvent? FailedDisconnectEvent;
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public virtual Enum.EventResult OnBeforeDisconnectEvent(GeneralEventArgs e)
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{
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if (BeforeDisconnectEvent != null)
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{
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return BeforeDisconnectEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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public virtual Enum.EventResult OnAfterDisconnectEvent(GeneralEventArgs e)
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{
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if (AfterDisconnectEvent != null)
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{
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return AfterDisconnectEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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public virtual Enum.EventResult OnSucceedDisconnectEvent(GeneralEventArgs e)
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{
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if (SucceedDisconnectEvent != null)
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{
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return SucceedDisconnectEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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public virtual Enum.EventResult OnFailedDisconnectEvent(GeneralEventArgs e)
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{
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if (FailedDisconnectEvent != null)
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{
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return FailedDisconnectEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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}
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}
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