FunGame-Core/FunGame.Core/Entity/Event/DisconnectEvent.cs
2022-10-18 23:33:21 +08:00

58 lines
1.6 KiB
C#

using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class DisconnectEvent : IDisconnectEvent
{
public event IEvent.BeforeEvent? BeforeDisconnectEvent;
public event IEvent.AfterEvent? AfterDisconnectEvent;
public event IEvent.SucceedEvent? SucceedDisconnectEvent;
public event IEvent.FailedEvent? FailedDisconnectEvent;
public virtual Enum.EventResult OnBeforeDisconnectEvent(GeneralEventArgs e)
{
if (BeforeDisconnectEvent != null)
{
return BeforeDisconnectEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterDisconnectEvent(GeneralEventArgs e)
{
if (AfterDisconnectEvent != null)
{
return AfterDisconnectEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedDisconnectEvent(GeneralEventArgs e)
{
if (SucceedDisconnectEvent != null)
{
return SucceedDisconnectEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedDisconnectEvent(GeneralEventArgs e)
{
if (FailedDisconnectEvent != null)
{
return FailedDisconnectEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}