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https://github.com/project-redbud/FunGame-Core.git
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58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
using Milimoe.FunGame.Core.Interface;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Milimoe.FunGame.Core.Entity.Event
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{
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public class ConnectEvent : IConnectEvent
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{
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public event IEvent.BeforeEvent? BeforeConnectEvent;
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public event IEvent.AfterEvent? AfterConnectEvent;
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public event IEvent.SucceedEvent? SucceedConnectEvent;
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public event IEvent.FailedEvent? FailedConnectEvent;
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public virtual Enum.EventResult OnBeforeConnectEvent(GeneralEventArgs e)
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{
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if (BeforeConnectEvent != null)
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{
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return BeforeConnectEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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public virtual Enum.EventResult OnAfterConnectEvent(GeneralEventArgs e)
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{
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if (AfterConnectEvent != null)
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{
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return AfterConnectEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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public virtual Enum.EventResult OnSucceedConnectEvent(GeneralEventArgs e)
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{
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if (SucceedConnectEvent != null)
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{
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return SucceedConnectEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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public virtual Enum.EventResult OnFailedConnectEvent(GeneralEventArgs e)
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{
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if (FailedConnectEvent != null)
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{
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return FailedConnectEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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}
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}
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