2022-10-18 23:33:21 +08:00

58 lines
1.5 KiB
C#

using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class ConnectEvent : IConnectEvent
{
public event IEvent.BeforeEvent? BeforeConnectEvent;
public event IEvent.AfterEvent? AfterConnectEvent;
public event IEvent.SucceedEvent? SucceedConnectEvent;
public event IEvent.FailedEvent? FailedConnectEvent;
public virtual Enum.EventResult OnBeforeConnectEvent(GeneralEventArgs e)
{
if (BeforeConnectEvent != null)
{
return BeforeConnectEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterConnectEvent(GeneralEventArgs e)
{
if (AfterConnectEvent != null)
{
return AfterConnectEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedConnectEvent(GeneralEventArgs e)
{
if (SucceedConnectEvent != null)
{
return SucceedConnectEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedConnectEvent(GeneralEventArgs e)
{
if (FailedConnectEvent != null)
{
return FailedConnectEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}