milimoe 940f8397f1
为服务器统一数据访问连接 (#91)
* 重做 WebSocket 监听;为服务器统一了多种数据连接访问时的处理;统一编码为 UTF-8

* ModelManager已更名并移动到工具命名空间中

* 完成 WebSocket 消息处理系统

* 添加Socket异步接收数据流;修复TaskUtility阻塞的问题;优化心跳、房间、模组

* 添加枚举

* 删除多余字符

* 添加监听器的名称

* 修改了命名
2024-10-02 15:00:34 +08:00

51 lines
2.0 KiB
C#

using Milimoe.FunGame.Core.Interface.Entity;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Entity
{
public class Room : BaseEntity
{
public static readonly Room Empty = new();
public override long Id { get => base.Id; set => base.Id = value; }
public string Roomid { get; set; } = "-1";
public DateTime CreateTime { get; set; } = General.DefaultTime;
public User RoomMaster { get; set; } = General.UnknownUserInstance;
public RoomType RoomType { get; set; } = RoomType.All;
public string GameModule { get; set; } = "";
public string GameMap { get; set; } = "";
public RoomState RoomState { get; set; }
public bool IsRank { get; set; } = false;
public bool HasPass => Password.Trim() != "";
public string Password { get; set; } = "";
public int MaxUsers { get; set; } = 0;
public Dictionary<User, bool> UserAndIsReady { get; } = [];
public GameStatistics Statistics { get; set; }
internal Room()
{
Statistics = new(this);
}
internal Room(long id = 0, string roomid = "-1", DateTime? createTime = null, User? roomMaster = null, RoomType roomType = RoomType.All, string gameModule = "", string gameMap = "", RoomState roomState = RoomState.Created, bool isRank = false, string password = "", int maxUsers = 4)
{
Id = id;
Roomid = roomid;
CreateTime = createTime ?? General.DefaultTime;
RoomMaster = roomMaster ?? General.UnknownUserInstance;
RoomType = roomType;
GameModule = gameModule;
GameMap = gameMap;
RoomState = roomState;
IsRank = isRank;
Password = password;
MaxUsers = maxUsers;
Statistics = new(this);
}
public override bool Equals(IBaseEntity? other)
{
return other is Room r && r.Roomid == Roomid;
}
}
}