FunGame-Core/Interface/Event/GamingEventHandlers.cs
milimoe 2de1e57e0c
针对服务器端的新功能支持与改进 (#90)
* 添加SQLite模式

* 将Hashtable转为Dictionary<string, object>,因为它具有性能优势

* 添加GamingRequest用于区分Gaming

* 模组中AfterLoad方法现已移动至加载器完全加载完毕后触发

* 删除了服务器对GameModule的加载,现在只会加载GameModuleServer
2024-09-25 09:24:53 +08:00

154 lines
5.3 KiB
C#

using Milimoe.FunGame.Core.Library.Common.Addon;
using Milimoe.FunGame.Core.Library.Common.Event;
namespace Milimoe.FunGame.Core.Interface
{
/// <summary>
/// 局内事件的接口,与 <see cref="GameModule"/> 配套使用
/// </summary>
public interface IGamingEventHandler
{
public delegate void GamingEventHandler(object sender, GamingEventArgs e, Dictionary<string, object> data);
}
public interface IGamingConnectEventHandler : IGamingEventHandler
{
public event GamingEventHandler? GamingConnect;
public void OnGamingConnectEvent(object sender, GamingEventArgs e, Dictionary<string, object> data);
}
public interface IGamingDisconnectEventHandler : IGamingEventHandler
{
public event GamingEventHandler? GamingDisconnect;
public void OnGamingDisconnectEvent(object sender, GamingEventArgs e, Dictionary<string, object> data);
}
public interface IGamingReconnectEventHandler : IGamingEventHandler
{
public event GamingEventHandler? GamingReconnect;
public void OnGamingReconnectEvent(object sender, GamingEventArgs e, Dictionary<string, object> data);
}
public interface IGamingBanCharacterEventHandler : IGamingEventHandler
{
public event GamingEventHandler? GamingBanCharacter;
public void OnGamingBanCharacterEvent(object sender, GamingEventArgs e, Dictionary<string, object> data);
}
public interface IGamingPickCharacterEventHandler : IGamingEventHandler
{
public event GamingEventHandler? GamingPickCharacter;
public void OnGamingPickCharacterEvent(object sender, GamingEventArgs e, Dictionary<string, object> data);
}
public interface IGamingRandomEventHandler : IGamingEventHandler
{
public event GamingEventHandler? GamingRandom;
public void OnGamingRandomEvent(object sender, GamingEventArgs e, Dictionary<string, object> data);
}
public interface IGamingRoundEventHandler : IGamingEventHandler
{
public event GamingEventHandler? GamingRound;
public void OnGamingRoundEvent(object sender, GamingEventArgs e, Dictionary<string, object> data);
}
public interface IGamingLevelUpEventHandler : IGamingEventHandler
{
public event GamingEventHandler? GamingLevelUp;
public void OnGamingLevelUpEvent(object sender, GamingEventArgs e, Dictionary<string, object> data);
}
public interface IGamingMoveEventHandler : IGamingEventHandler
{
public event GamingEventHandler? GamingMove;
public void OnGamingMoveEvent(object sender, GamingEventArgs e, Dictionary<string, object> data);
}
public interface IGamingAttackEventHandler : IGamingEventHandler
{
public event GamingEventHandler? GamingAttack;
public void OnGamingAttackEvent(object sender, GamingEventArgs e, Dictionary<string, object> data);
}
public interface IGamingSkillEventHandler : IGamingEventHandler
{
public event GamingEventHandler? GamingSkill;
public void OnGamingSkillEvent(object sender, GamingEventArgs e, Dictionary<string, object> data);
}
public interface IGamingItemEventHandler : IGamingEventHandler
{
public event GamingEventHandler? GamingItem;
public void OnGamingItemEvent(object sender, GamingEventArgs e, Dictionary<string, object> data);
}
public interface IGamingMagicEventHandler : IGamingEventHandler
{
public event GamingEventHandler? GamingMagic;
public void OnGamingMagicEvent(object sender, GamingEventArgs e, Dictionary<string, object> data);
}
public interface IGamingBuyEventHandler : IGamingEventHandler
{
public event GamingEventHandler? GamingBuy;
public void OnGamingBuyEvent(object sender, GamingEventArgs e, Dictionary<string, object> data);
}
public interface IGamingSuperSkillEventHandler : IGamingEventHandler
{
public event GamingEventHandler? GamingSuperSkill;
public void OnGamingSuperSkillEvent(object sender, GamingEventArgs e, Dictionary<string, object> data);
}
public interface IGamingPauseEventHandler : IGamingEventHandler
{
public event GamingEventHandler? GamingPause;
public void OnGamingPauseEvent(object sender, GamingEventArgs e, Dictionary<string, object> data);
}
public interface IGamingUnpauseEventHandler : IGamingEventHandler
{
public event GamingEventHandler? GamingUnpause;
public void OnGamingUnpauseEvent(object sender, GamingEventArgs e, Dictionary<string, object> data);
}
public interface IGamingSurrenderEventHandler : IGamingEventHandler
{
public event GamingEventHandler? GamingSurrender;
public void OnGamingSurrenderEvent(object sender, GamingEventArgs e, Dictionary<string, object> data);
}
public interface IGamingUpdateInfoEventHandler : IGamingEventHandler
{
public event GamingEventHandler? GamingUpdateInfo;
public void OnGamingUpdateInfoEvent(object sender, GamingEventArgs e, Dictionary<string, object> data);
}
public interface IGamingPunishEventHandler : IGamingEventHandler
{
public event GamingEventHandler? GamingPunish;
public void OnGamingPunishEvent(object sender, GamingEventArgs e, Dictionary<string, object> data);
}
}