FunGame-Core/Interface/Base/Sockets/IClientWebSocket.cs
milimoe 940f8397f1
为服务器统一数据访问连接 (#91)
* 重做 WebSocket 监听;为服务器统一了多种数据连接访问时的处理;统一编码为 UTF-8

* ModelManager已更名并移动到工具命名空间中

* 完成 WebSocket 消息处理系统

* 添加Socket异步接收数据流;修复TaskUtility阻塞的问题;优化心跳、房间、模组

* 添加枚举

* 删除多余字符

* 添加监听器的名称

* 修改了命名
2024-10-02 15:00:34 +08:00

17 lines
674 B
C#

using Milimoe.FunGame.Core.Interface.Base;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Interface.Sockets
{
public interface IClientWebSocket : IBaseSocket
{
public System.Net.WebSockets.WebSocket Instance { get; }
public bool Connected => Instance != null && Instance.State == System.Net.WebSockets.WebSocketState.Open;
public bool Receiving { get; }
public void StartReceiving(Task t);
public void StopReceiving();
public Task<Library.Common.Network.SocketObject[]> ReceiveAsync();
public Task<SocketResult> SendAsync(SocketMessageType type, params object[] objs);
}
}