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* 添加了 SQLHelperFactory;完善了物品的描述信息;一些代码风格修改 * 构造的物品默认 1 级;为服务器插件添加控制器;添加邮件发送器的工厂;在物品中添加魔法技能组
123 lines
6.0 KiB
C#
123 lines
6.0 KiB
C#
using Milimoe.FunGame.Core.Api.Transmittal;
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using Milimoe.FunGame.Core.Interface.Addons;
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using Milimoe.FunGame.Core.Library.Constant;
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namespace Milimoe.FunGame.Core.Controller
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{
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/// <summary>
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/// 这个控制器在 Base 的基础上添加了 DataRequest
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/// </summary>
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/// <typeparam name="T"></typeparam>
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public class AddonController<T> : BaseAddonController<T> where T : IAddon
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{
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/// <summary>
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/// 基于本地已连接的Socket创建新的数据请求
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/// </summary>
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private Func<DataRequestType, DataRequest> MaskMethod_NewDataRequest { get; set; }
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/// <summary>
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/// 基于本地已连接的Socket创建长时间运行的数据请求
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/// </summary>
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private Func<DataRequestType, DataRequest> MaskMethod_NewLongRunningDataRequest { get; set; }
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/// <summary>
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/// 基于本地已连接的Socket创建新的局内数据请求
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/// </summary>
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private Func<GamingType, DataRequest> MaskMethod_NewGamingRequest { get; set; }
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/// <summary>
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/// 基于本地已连接的Socket创建长时间运行的局内数据请求
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/// </summary>
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private Func<GamingType, DataRequest> MaskMethod_NewLongRunningGamingRequest { get; set; }
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/// <summary>
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/// 基于本地已连接的Socket创建新的数据请求<para/>
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/// 此方法只允许插件调用,如果是模组和模组服务器调用此方法将抛出异常
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/// </summary>
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/// <param name="type"></param>
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/// <returns></returns>
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/// <exception cref="InvalidNewDataRequestException"></exception>
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public DataRequest NewDataRequest(DataRequestType type)
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{
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if (typeof(IGameModule).IsAssignableFrom(typeof(T)) || typeof(IGameModuleServer).IsAssignableFrom(typeof(T)))
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{
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throw new InvalidNewDataRequestException();
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}
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return MaskMethod_NewDataRequest(type);
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}
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/// <summary>
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/// 基于本地已连接的Socket创建长时间运行的数据请求<para/>
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/// 此方法只允许插件调用,如果是模组和模组服务器调用此方法将抛出异常
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/// </summary>
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/// <param name="type"></param>
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/// <returns></returns>
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/// <exception cref="InvalidNewDataRequestException"></exception>
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public DataRequest NewLongRunningDataRequest(DataRequestType type)
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{
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if (typeof(IGameModule).IsAssignableFrom(typeof(T)) || typeof(IGameModuleServer).IsAssignableFrom(typeof(T)))
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{
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throw new InvalidNewDataRequestException();
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}
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return MaskMethod_NewLongRunningDataRequest(type);
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}
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/// <summary>
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/// 基于本地已连接的Socket创建新的局内(<see cref="Model.Gaming"/>)数据请求<para/>
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/// 此方法是给 <see cref="Library.Common.Addon.GameModule"/> 提供的,但是 <see cref="Library.Common.Addon.Plugin"/> 也能调用<para/>
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/// 模组服务器调用此方法将抛出异常
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/// </summary>
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/// <param name="type"></param>
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/// <returns></returns>
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/// <exception cref="ConnectFailedException"></exception>
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/// <exception cref="InvalidNewDataRequestException"></exception>
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public DataRequest NewDataRequest(GamingType type)
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{
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if (typeof(IGameModuleServer).IsAssignableFrom(typeof(T)))
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{
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throw new InvalidNewDataRequestException();
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}
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return MaskMethod_NewGamingRequest(type);
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}
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/// <summary>
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/// 基于本地已连接的Socket创建长时间运行的局内(<see cref="Model.Gaming"/>)数据请求<para/>
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/// 此方法是给 <see cref="Library.Common.Addon.GameModule"/> 提供的,但是 <see cref="Library.Common.Addon.Plugin"/> 也能调用<para/>
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/// 模组服务器调用此方法将抛出异常
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/// </summary>
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/// <param name="type"></param>
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/// <returns></returns>
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/// <exception cref="ConnectFailedException"></exception>
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/// <exception cref="InvalidNewDataRequestException"></exception>
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public DataRequest NewLongRunningDataRequest(GamingType type)
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{
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if (typeof(IGameModuleServer).IsAssignableFrom(typeof(T)))
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{
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throw new InvalidNewDataRequestException();
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}
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return MaskMethod_NewLongRunningGamingRequest(type);
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}
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/// <summary>
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/// 新建一个AddonController
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/// </summary>
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/// <param name="addon"></param>
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/// <param name="delegates"></param>
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public AddonController(IAddon addon, Dictionary<string, object> delegates) : base(addon, delegates)
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{
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if (delegates.TryGetValue("NewDataRequest", out object? value)) MaskMethod_NewDataRequest = value != null ? (Func<DataRequestType, DataRequest>)value : new(DefaultNewDataRequest);
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if (delegates.TryGetValue("NewLongRunningDataRequest", out value)) MaskMethod_NewLongRunningDataRequest = value != null ? (Func<DataRequestType, DataRequest>)value : new(DefaultNewDataRequest);
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if (delegates.TryGetValue("NewGamingRequest", out value)) MaskMethod_NewGamingRequest = value != null ? (Func<GamingType, DataRequest>)value : new(DefaultNewDataRequest);
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if (delegates.TryGetValue("NewLongRunningGamingRequest", out value)) MaskMethod_NewLongRunningGamingRequest = value != null ? (Func<GamingType, DataRequest>)value : new(DefaultNewDataRequest);
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MaskMethod_NewDataRequest ??= new(DefaultNewDataRequest);
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MaskMethod_NewLongRunningDataRequest ??= new(DefaultNewDataRequest);
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MaskMethod_NewGamingRequest ??= new(DefaultNewDataRequest);
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MaskMethod_NewLongRunningGamingRequest ??= new(DefaultNewDataRequest);
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}
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private DataRequest DefaultNewDataRequest(DataRequestType type) => throw new InvalidNewDataRequestException();
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private DataRequest DefaultNewDataRequest(GamingType type) => throw new InvalidNewDataRequestException();
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}
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}
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