FunGame-Core/Model/RecurringTask.cs

41 lines
1.1 KiB
C#

namespace Milimoe.FunGame.Core.Model
{
public class RecurringTask(string name, TimeSpan interval, Action action, Action<Exception>? error = null)
{
/// <summary>
/// 任务名称
/// </summary>
public string Name { get; set; } = name;
/// <summary>
/// 循环执行间隔
/// </summary>
public TimeSpan Interval { get; set; } = interval;
/// <summary>
/// 任务执行逻辑
/// </summary>
public Action Action { get; set; } = action;
/// <summary>
/// 记录上一次运行时间
/// </summary>
public DateTime? LastRun { get; set; } = null;
/// <summary>
/// 记录下一次运行时间
/// </summary>
public DateTime NextRun { get; set; } = DateTime.MaxValue;
/// <summary>
/// 最后一次运行时发生的错误
/// </summary>
public Exception? Error { get; set; }
/// <summary>
/// 捕获异常后,触发的回调函数
/// </summary>
public Action<Exception>? ErrorHandler { get; set; } = error;
}
}