2023-02-26 23:06:34 +08:00

54 lines
1.6 KiB
C#

using Milimoe.FunGame.Core.Interface.Entity;
namespace Milimoe.FunGame.Core.Entity
{
public class User : BaseEntity
{
public new long Id { get; set; }
public string Username { get; set; } = "";
public string Password { get; set; } = "";
public DateTime RegTime { get; set; }
public DateTime LastTime { get; set; }
public string Email { get; set; } = "";
public string NickName { get; set; } = "";
public bool IsAdmin { get; set; } = false;
public bool IsOperator { get; set; } = false;
public bool IsEnable { get; set; } = false;
public int OnlineState { get; set; } = 0;
public string Roomid { get; set; } = "";
public decimal Credits { get; set; } = 0;
public decimal Materials { get; set; } = 0;
public decimal GameTime { get; set; } = 0;
public UserStatistics? Statistics { get; set; } = null;
public Inventory? Stock { get; set; } = null;
internal User()
{
}
internal User(string username)
{
Username = username;
}
internal User(string username, string password)
{
Username = username;
Password = password;
}
public override bool Equals(IBaseEntity? other)
{
if (other == null) return false;
if (((User)other).Id == Id) return true;
return false;
}
public override IEnumerator<IBaseEntity> GetEnumerator()
{
return GetEnumerator();
}
}
}