FunGame-Core/Model/FunGameConfig.cs
milimoe 543887881a
添加GameMode, GameMap, GameModeLoader (#62)
* 添加GameMode, GameMap; 优化了Plugin和RoomType等

* 添加GameModeLoader,重构GameMode和GameMap

* 添加Gaming事件接口

* 添加IGameModeSupported接口

* 为GameMode添加Implement接口

* 为BeforeConnect添加参数
2023-11-27 00:30:00 +08:00

73 lines
1.9 KiB
C#

using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Model
{
public class FunGameConfig
{
/// <summary>
/// 是否自动连接服务器
/// </summary>
public bool FunGame_isAutoConnect { get; set; } = true;
/// <summary>
/// 是否自动登录
/// </summary>
public bool FunGame_isAutoLogin { get; set; } = false;
/// <summary>
/// 是否在匹配中
/// </summary>
public bool FunGame_isMatching { get; set; } = false;
/// <summary>
/// 是否连接上服务器
/// </summary>
public bool FunGame_isConnected { get; set; } = false;
/// <summary>
/// 是否正在重连
/// </summary>
public bool FunGame_isRetrying { get; set; } = false;
/// <summary>
/// 是否自动重连
/// </summary>
public bool FunGame_isAutoRetry { get; set; } = true;
/// <summary>
/// 是否在房间中
/// </summary>
public bool FunGame_isInRoom { get; set; } = false;
/// <summary>
/// 当前所处的房间类型
/// </summary>
public string FunGame_RoomType { get; set; } = RoomSet.All;
/// <summary>
/// 服务器名称
/// </summary>
public string FunGame_ServerName { get; set; } = "";
/// <summary>
/// 公告
/// </summary>
public string FunGame_Notice { get; set; } = "";
/// <summary>
/// 自动登录的账号
/// </summary>
public string FunGame_AutoLoginUser { get; set; } = "";
/// <summary>
/// 自动登录的密码
/// </summary>
public string FunGame_AutoLoginPassword { get; set; } = "";
/// <summary>
/// 自动登录的秘钥
/// </summary>
public string FunGame_AutoLoginKey { get; set; } = "";
}
}