2023-02-13 00:41:34 +08:00

21 lines
554 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Entity
{
public abstract class Skill
{
public int Id { get; set; }
public string Name { get; set; } = "";
public string Describe { get; set; } = "";
public char Key { get; set; }
public bool Active { get; set; }
public bool Enable { get; set; }
public MagicType MagicType { get; set; }
}
}