FunGame-Core/FunGame.Core/Library/Common/Event/ChangeRoomSettingEvent.cs
2022-11-19 01:51:49 +08:00

59 lines
1.7 KiB
C#

using Milimoe.FunGame.Core.Interface;
using Milimoe.FunGame.Core.Library.Constant;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Library.Common.Event
{
public class ChangeRoomSettingEvent : IChangeRoomSettingEvent
{
public event IEvent.BeforeEvent? BeforeChangeRoomSettingEvent;
public event IEvent.AfterEvent? AfterChangeRoomSettingEvent;
public event IEvent.SucceedEvent? SucceedChangeRoomSettingEvent;
public event IEvent.FailedEvent? FailedChangeRoomSettingEvent;
public virtual EventResult OnBeforeChangeRoomSettingEvent(GeneralEventArgs e)
{
if (BeforeChangeRoomSettingEvent != null)
{
return BeforeChangeRoomSettingEvent(this, e);
}
return EventResult.Fail;
}
public virtual EventResult OnAfterChangeRoomSettingEvent(GeneralEventArgs e)
{
if (AfterChangeRoomSettingEvent != null)
{
return AfterChangeRoomSettingEvent(this, e);
}
return EventResult.Fail;
}
public virtual EventResult OnSucceedChangeRoomSettingEvent(GeneralEventArgs e)
{
if (SucceedChangeRoomSettingEvent != null)
{
return SucceedChangeRoomSettingEvent(this, e);
}
return EventResult.Fail;
}
public virtual EventResult OnFailedChangeRoomSettingEvent(GeneralEventArgs e)
{
if (FailedChangeRoomSettingEvent != null)
{
return FailedChangeRoomSettingEvent(this, e);
}
return EventResult.Fail;
}
}
}