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* Add PluginLoader * 删除event返回值 * 添加插件触发器(方法组) * 删除冗余方法 * 将typeof(GetType())改写为this is * 删除无用引用
41 lines
1.0 KiB
C#
41 lines
1.0 KiB
C#
using Milimoe.FunGame.Core.Interface;
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using Milimoe.FunGame.Core.Library.Common.Event;
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namespace Milimoe.FunGame.Core.Library.Common.Plugin
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{
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/// <summary>
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/// 必须继承基类:<see cref="BasePlugin"/><para/>
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/// 继承事件接口并实现其方法来使插件生效。例如继承:<seealso cref="ILoginEvent"/>
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/// </summary>
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public class Example : BasePlugin, ILoginEvent
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{
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public override string Name => "FunGame Example Plugin";
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public override string Description => "My First Plugin";
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public override string Version => "1.0.0";
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public override string Author => "FunGamer";
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public void AfterLoginEvent(object sender, LoginEventArgs e)
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{
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}
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public void BeforeLoginEvent(object sender, LoginEventArgs e)
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{
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}
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public void FailedLoginEvent(object sender, LoginEventArgs e)
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{
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}
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public void SucceedLoginEvent(object sender, LoginEventArgs e)
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{
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}
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}
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}
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