mirror of
https://github.com/project-redbud/FunGame-Core.git
synced 2025-04-22 03:59:35 +08:00

* 添加了 SQLHelperFactory;完善了物品的描述信息;一些代码风格修改 * 构造的物品默认 1 级;为服务器插件添加控制器;添加邮件发送器的工厂;在物品中添加魔法技能组
802 lines
29 KiB
C#
802 lines
29 KiB
C#
using Milimoe.FunGame.Core.Controller;
|
|
using Milimoe.FunGame.Core.Interface;
|
|
using Milimoe.FunGame.Core.Interface.Addons;
|
|
using Milimoe.FunGame.Core.Library.Common.Event;
|
|
|
|
namespace Milimoe.FunGame.Core.Library.Common.Addon
|
|
{
|
|
public abstract class ServerPlugin : IPlugin
|
|
{
|
|
/// <summary>
|
|
/// 插件名称
|
|
/// </summary>
|
|
public abstract string Name { get; }
|
|
|
|
/// <summary>
|
|
/// 插件描述
|
|
/// </summary>
|
|
public abstract string Description { get; }
|
|
|
|
/// <summary>
|
|
/// 插件版本
|
|
/// </summary>
|
|
public abstract string Version { get; }
|
|
|
|
/// <summary>
|
|
/// 插件作者
|
|
/// </summary>
|
|
public abstract string Author { get; }
|
|
|
|
/// <summary>
|
|
/// 包含了一些常用方法的控制器
|
|
/// </summary>
|
|
public ServerAddonController<IPlugin> Controller
|
|
{
|
|
get => _Controller ?? throw new NotImplementedException();
|
|
internal set => _Controller = value;
|
|
}
|
|
|
|
/// <summary>
|
|
/// base控制器
|
|
/// </summary>
|
|
BaseAddonController<IPlugin> IAddonController<IPlugin>.Controller
|
|
{
|
|
get => Controller;
|
|
set => _Controller = (ServerAddonController<IPlugin>?)value;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 控制器内部变量
|
|
/// </summary>
|
|
private ServerAddonController<IPlugin>? _Controller;
|
|
|
|
/// <summary>
|
|
/// 加载标记
|
|
/// </summary>
|
|
private bool IsLoaded = false;
|
|
|
|
/// <summary>
|
|
/// 加载插件
|
|
/// </summary>
|
|
public bool Load(params object[] objs)
|
|
{
|
|
if (IsLoaded)
|
|
{
|
|
return false;
|
|
}
|
|
// BeforeLoad可以阻止加载此插件
|
|
if (BeforeLoad(objs))
|
|
{
|
|
// 插件加载后,不允许再次加载此插件
|
|
IsLoaded = true;
|
|
// 触发绑定事件
|
|
BindEvent();
|
|
}
|
|
return IsLoaded;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 接收服务器控制台的输入
|
|
/// </summary>
|
|
/// <param name="input"></param>
|
|
public abstract void ProcessInput(string input);
|
|
|
|
/// <summary>
|
|
/// 插件完全加载后需要做的事
|
|
/// </summary>
|
|
public virtual void AfterLoad(params object[] objs)
|
|
{
|
|
// override
|
|
}
|
|
|
|
/// <summary>
|
|
/// 允许返回false来阻止加载此插件
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
protected virtual bool BeforeLoad(params object[] objs)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// 绑定事件。在<see cref="BeforeLoad"/>后触发
|
|
/// </summary>
|
|
private void BindEvent()
|
|
{
|
|
if (this is IConnectEvent)
|
|
{
|
|
IConnectEvent bind = (IConnectEvent)this;
|
|
BeforeConnect += bind.BeforeConnectEvent;
|
|
AfterConnect += bind.AfterConnectEvent;
|
|
SucceedConnect += bind.SucceedConnectEvent;
|
|
FailedConnect += bind.FailedConnectEvent;
|
|
}
|
|
|
|
if (this is IDisconnectEvent)
|
|
{
|
|
IDisconnectEvent bind = (IDisconnectEvent)this;
|
|
BeforeDisconnect += bind.BeforeDisconnectEvent;
|
|
AfterDisconnect += bind.AfterDisconnectEvent;
|
|
SucceedDisconnect += bind.SucceedDisconnectEvent;
|
|
FailedDisconnect += bind.FailedDisconnectEvent;
|
|
}
|
|
|
|
if (this is ILoginEvent)
|
|
{
|
|
ILoginEvent bind = (ILoginEvent)this;
|
|
BeforeLogin += bind.BeforeLoginEvent;
|
|
AfterLogin += bind.AfterLoginEvent;
|
|
SucceedLogin += bind.SucceedLoginEvent;
|
|
FailedLogin += bind.FailedLoginEvent;
|
|
}
|
|
|
|
if (this is ILogoutEvent)
|
|
{
|
|
ILogoutEvent bind = (ILogoutEvent)this;
|
|
BeforeLogout += bind.BeforeLogoutEvent;
|
|
AfterLogout += bind.AfterLogoutEvent;
|
|
SucceedLogout += bind.SucceedLogoutEvent;
|
|
FailedLogout += bind.FailedLogoutEvent;
|
|
}
|
|
|
|
if (this is IRegEvent)
|
|
{
|
|
IRegEvent bind = (IRegEvent)this;
|
|
BeforeReg += bind.BeforeRegEvent;
|
|
AfterReg += bind.AfterRegEvent;
|
|
SucceedReg += bind.SucceedRegEvent;
|
|
FailedReg += bind.FailedRegEvent;
|
|
}
|
|
|
|
if (this is IIntoRoomEvent)
|
|
{
|
|
IIntoRoomEvent bind = (IIntoRoomEvent)this;
|
|
BeforeIntoRoom += bind.BeforeIntoRoomEvent;
|
|
AfterIntoRoom += bind.AfterIntoRoomEvent;
|
|
SucceedIntoRoom += bind.SucceedIntoRoomEvent;
|
|
FailedIntoRoom += bind.FailedIntoRoomEvent;
|
|
}
|
|
|
|
if (this is ISendTalkEvent)
|
|
{
|
|
ISendTalkEvent bind = (ISendTalkEvent)this;
|
|
BeforeSendTalk += bind.BeforeSendTalkEvent;
|
|
AfterSendTalk += bind.AfterSendTalkEvent;
|
|
SucceedSendTalk += bind.SucceedSendTalkEvent;
|
|
FailedSendTalk += bind.FailedSendTalkEvent;
|
|
}
|
|
|
|
if (this is ICreateRoomEvent)
|
|
{
|
|
ICreateRoomEvent bind = (ICreateRoomEvent)this;
|
|
BeforeCreateRoom += bind.BeforeCreateRoomEvent;
|
|
AfterCreateRoom += bind.AfterCreateRoomEvent;
|
|
SucceedCreateRoom += bind.SucceedCreateRoomEvent;
|
|
FailedCreateRoom += bind.FailedCreateRoomEvent;
|
|
}
|
|
|
|
if (this is IQuitRoomEvent)
|
|
{
|
|
IQuitRoomEvent bind = (IQuitRoomEvent)this;
|
|
BeforeQuitRoom += bind.BeforeQuitRoomEvent;
|
|
AfterQuitRoom += bind.AfterQuitRoomEvent;
|
|
SucceedQuitRoom += bind.SucceedQuitRoomEvent;
|
|
FailedQuitRoom += bind.FailedQuitRoomEvent;
|
|
}
|
|
|
|
if (this is IChangeRoomSettingEvent)
|
|
{
|
|
IChangeRoomSettingEvent bind = (IChangeRoomSettingEvent)this;
|
|
BeforeChangeRoomSetting += bind.BeforeChangeRoomSettingEvent;
|
|
AfterChangeRoomSetting += bind.AfterChangeRoomSettingEvent;
|
|
SucceedChangeRoomSetting += bind.SucceedChangeRoomSettingEvent;
|
|
FailedChangeRoomSetting += bind.FailedChangeRoomSettingEvent;
|
|
}
|
|
|
|
if (this is IStartMatchEvent)
|
|
{
|
|
IStartMatchEvent bind = (IStartMatchEvent)this;
|
|
BeforeStartMatch += bind.BeforeStartMatchEvent;
|
|
AfterStartMatch += bind.AfterStartMatchEvent;
|
|
SucceedStartMatch += bind.SucceedStartMatchEvent;
|
|
FailedStartMatch += bind.FailedStartMatchEvent;
|
|
}
|
|
|
|
if (this is IStartGameEvent)
|
|
{
|
|
IStartGameEvent bind = (IStartGameEvent)this;
|
|
BeforeStartGame += bind.BeforeStartGameEvent;
|
|
AfterStartGame += bind.AfterStartGameEvent;
|
|
SucceedStartGame += bind.SucceedStartGameEvent;
|
|
FailedStartGame += bind.FailedStartGameEvent;
|
|
}
|
|
|
|
if (this is IChangeProfileEvent)
|
|
{
|
|
IChangeProfileEvent bind = (IChangeProfileEvent)this;
|
|
BeforeChangeProfile += bind.BeforeChangeProfileEvent;
|
|
AfterChangeProfile += bind.AfterChangeProfileEvent;
|
|
SucceedChangeProfile += bind.SucceedChangeProfileEvent;
|
|
FailedChangeProfile += bind.FailedChangeProfileEvent;
|
|
}
|
|
|
|
if (this is IChangeAccountSettingEvent)
|
|
{
|
|
IChangeAccountSettingEvent bind = (IChangeAccountSettingEvent)this;
|
|
BeforeChangeAccountSetting += bind.BeforeChangeAccountSettingEvent;
|
|
AfterChangeAccountSetting += bind.AfterChangeAccountSettingEvent;
|
|
SucceedChangeAccountSetting += bind.SucceedChangeAccountSettingEvent;
|
|
FailedChangeAccountSetting += bind.FailedChangeAccountSettingEvent;
|
|
}
|
|
|
|
if (this is IOpenInventoryEvent)
|
|
{
|
|
IOpenInventoryEvent bind = (IOpenInventoryEvent)this;
|
|
BeforeOpenInventory += bind.BeforeOpenInventoryEvent;
|
|
AfterOpenInventory += bind.AfterOpenInventoryEvent;
|
|
SucceedOpenInventory += bind.SucceedOpenInventoryEvent;
|
|
FailedOpenInventory += bind.FailedOpenInventoryEvent;
|
|
}
|
|
|
|
if (this is ISignInEvent)
|
|
{
|
|
ISignInEvent bind = (ISignInEvent)this;
|
|
BeforeSignIn += bind.BeforeSignInEvent;
|
|
AfterSignIn += bind.AfterSignInEvent;
|
|
SucceedSignIn += bind.SucceedSignInEvent;
|
|
FailedSignIn += bind.FailedSignInEvent;
|
|
}
|
|
|
|
if (this is IOpenStoreEvent)
|
|
{
|
|
IOpenStoreEvent bind = (IOpenStoreEvent)this;
|
|
BeforeOpenStore += bind.BeforeOpenStoreEvent;
|
|
AfterOpenStore += bind.AfterOpenStoreEvent;
|
|
SucceedOpenStore += bind.SucceedOpenStoreEvent;
|
|
FailedOpenStore += bind.FailedOpenStoreEvent;
|
|
}
|
|
|
|
if (this is IBuyItemEvent)
|
|
{
|
|
IBuyItemEvent bind = (IBuyItemEvent)this;
|
|
BeforeBuyItem += bind.BeforeBuyItemEvent;
|
|
AfterBuyItem += bind.AfterBuyItemEvent;
|
|
SucceedBuyItem += bind.SucceedBuyItemEvent;
|
|
FailedBuyItem += bind.FailedBuyItemEvent;
|
|
}
|
|
|
|
if (this is IShowRankingEvent)
|
|
{
|
|
IShowRankingEvent bind = (IShowRankingEvent)this;
|
|
BeforeShowRanking += bind.BeforeShowRankingEvent;
|
|
AfterShowRanking += bind.AfterShowRankingEvent;
|
|
SucceedShowRanking += bind.SucceedShowRankingEvent;
|
|
FailedShowRanking += bind.FailedShowRankingEvent;
|
|
}
|
|
|
|
if (this is IUseItemEvent)
|
|
{
|
|
IUseItemEvent bind = (IUseItemEvent)this;
|
|
BeforeUseItem += bind.BeforeUseItemEvent;
|
|
AfterUseItem += bind.AfterUseItemEvent;
|
|
SucceedUseItem += bind.SucceedUseItemEvent;
|
|
FailedUseItem += bind.FailedUseItemEvent;
|
|
}
|
|
|
|
if (this is IEndGameEvent)
|
|
{
|
|
IEndGameEvent bind = (IEndGameEvent)this;
|
|
BeforeEndGame += bind.BeforeEndGameEvent;
|
|
AfterEndGame += bind.AfterEndGameEvent;
|
|
SucceedEndGame += bind.SucceedEndGameEvent;
|
|
FailedEndGame += bind.FailedEndGameEvent;
|
|
}
|
|
}
|
|
|
|
public event IConnectEventHandler.BeforeEventHandler? BeforeConnect;
|
|
public event IConnectEventHandler.AfterEventHandler? AfterConnect;
|
|
public event IConnectEventHandler.SucceedEventHandler? SucceedConnect;
|
|
public event IConnectEventHandler.FailedEventHandler? FailedConnect;
|
|
public event IEventHandler.BeforeEventHandler? BeforeDisconnect;
|
|
public event IEventHandler.AfterEventHandler? AfterDisconnect;
|
|
public event IEventHandler.SucceedEventHandler? SucceedDisconnect;
|
|
public event IEventHandler.FailedEventHandler? FailedDisconnect;
|
|
public event ILoginEventHandler.BeforeEventHandler? BeforeLogin;
|
|
public event ILoginEventHandler.AfterEventHandler? AfterLogin;
|
|
public event ILoginEventHandler.SucceedEventHandler? SucceedLogin;
|
|
public event ILoginEventHandler.FailedEventHandler? FailedLogin;
|
|
public event IEventHandler.BeforeEventHandler? BeforeLogout;
|
|
public event IEventHandler.AfterEventHandler? AfterLogout;
|
|
public event IEventHandler.SucceedEventHandler? SucceedLogout;
|
|
public event IEventHandler.FailedEventHandler? FailedLogout;
|
|
public event IRegEventHandler.BeforeEventHandler? BeforeReg;
|
|
public event IRegEventHandler.AfterEventHandler? AfterReg;
|
|
public event IRegEventHandler.SucceedEventHandler? SucceedReg;
|
|
public event IRegEventHandler.FailedEventHandler? FailedReg;
|
|
public event IIntoRoomEventHandler.BeforeEventHandler? BeforeIntoRoom;
|
|
public event IIntoRoomEventHandler.AfterEventHandler? AfterIntoRoom;
|
|
public event IIntoRoomEventHandler.SucceedEventHandler? SucceedIntoRoom;
|
|
public event IIntoRoomEventHandler.FailedEventHandler? FailedIntoRoom;
|
|
public event ISendTalkEventHandler.BeforeEventHandler? BeforeSendTalk;
|
|
public event ISendTalkEventHandler.AfterEventHandler? AfterSendTalk;
|
|
public event ISendTalkEventHandler.SucceedEventHandler? SucceedSendTalk;
|
|
public event ISendTalkEventHandler.FailedEventHandler? FailedSendTalk;
|
|
public event ICreateRoomEventHandler.BeforeEventHandler? BeforeCreateRoom;
|
|
public event ICreateRoomEventHandler.AfterEventHandler? AfterCreateRoom;
|
|
public event ICreateRoomEventHandler.SucceedEventHandler? SucceedCreateRoom;
|
|
public event ICreateRoomEventHandler.FailedEventHandler? FailedCreateRoom;
|
|
public event IQuitRoomEventHandler.BeforeEventHandler? BeforeQuitRoom;
|
|
public event IQuitRoomEventHandler.AfterEventHandler? AfterQuitRoom;
|
|
public event IQuitRoomEventHandler.SucceedEventHandler? SucceedQuitRoom;
|
|
public event IQuitRoomEventHandler.FailedEventHandler? FailedQuitRoom;
|
|
public event IEventHandler.BeforeEventHandler? BeforeChangeRoomSetting;
|
|
public event IEventHandler.AfterEventHandler? AfterChangeRoomSetting;
|
|
public event IEventHandler.SucceedEventHandler? SucceedChangeRoomSetting;
|
|
public event IEventHandler.FailedEventHandler? FailedChangeRoomSetting;
|
|
public event IEventHandler.BeforeEventHandler? BeforeStartMatch;
|
|
public event IEventHandler.AfterEventHandler? AfterStartMatch;
|
|
public event IEventHandler.SucceedEventHandler? SucceedStartMatch;
|
|
public event IEventHandler.FailedEventHandler? FailedStartMatch;
|
|
public event IEventHandler.BeforeEventHandler? BeforeStartGame;
|
|
public event IEventHandler.AfterEventHandler? AfterStartGame;
|
|
public event IEventHandler.SucceedEventHandler? SucceedStartGame;
|
|
public event IEventHandler.FailedEventHandler? FailedStartGame;
|
|
public event IEventHandler.BeforeEventHandler? BeforeChangeProfile;
|
|
public event IEventHandler.AfterEventHandler? AfterChangeProfile;
|
|
public event IEventHandler.SucceedEventHandler? SucceedChangeProfile;
|
|
public event IEventHandler.FailedEventHandler? FailedChangeProfile;
|
|
public event IEventHandler.BeforeEventHandler? BeforeChangeAccountSetting;
|
|
public event IEventHandler.AfterEventHandler? AfterChangeAccountSetting;
|
|
public event IEventHandler.SucceedEventHandler? SucceedChangeAccountSetting;
|
|
public event IEventHandler.FailedEventHandler? FailedChangeAccountSetting;
|
|
public event IEventHandler.BeforeEventHandler? BeforeOpenInventory;
|
|
public event IEventHandler.AfterEventHandler? AfterOpenInventory;
|
|
public event IEventHandler.SucceedEventHandler? SucceedOpenInventory;
|
|
public event IEventHandler.FailedEventHandler? FailedOpenInventory;
|
|
public event IEventHandler.BeforeEventHandler? BeforeSignIn;
|
|
public event IEventHandler.AfterEventHandler? AfterSignIn;
|
|
public event IEventHandler.SucceedEventHandler? SucceedSignIn;
|
|
public event IEventHandler.FailedEventHandler? FailedSignIn;
|
|
public event IEventHandler.BeforeEventHandler? BeforeOpenStore;
|
|
public event IEventHandler.AfterEventHandler? AfterOpenStore;
|
|
public event IEventHandler.SucceedEventHandler? SucceedOpenStore;
|
|
public event IEventHandler.FailedEventHandler? FailedOpenStore;
|
|
public event IEventHandler.BeforeEventHandler? BeforeBuyItem;
|
|
public event IEventHandler.AfterEventHandler? AfterBuyItem;
|
|
public event IEventHandler.SucceedEventHandler? SucceedBuyItem;
|
|
public event IEventHandler.FailedEventHandler? FailedBuyItem;
|
|
public event IEventHandler.BeforeEventHandler? BeforeShowRanking;
|
|
public event IEventHandler.AfterEventHandler? AfterShowRanking;
|
|
public event IEventHandler.SucceedEventHandler? SucceedShowRanking;
|
|
public event IEventHandler.FailedEventHandler? FailedShowRanking;
|
|
public event IEventHandler.BeforeEventHandler? BeforeUseItem;
|
|
public event IEventHandler.AfterEventHandler? AfterUseItem;
|
|
public event IEventHandler.SucceedEventHandler? SucceedUseItem;
|
|
public event IEventHandler.FailedEventHandler? FailedUseItem;
|
|
public event IEventHandler.BeforeEventHandler? BeforeEndGame;
|
|
public event IEventHandler.AfterEventHandler? AfterEndGame;
|
|
public event IEventHandler.SucceedEventHandler? SucceedEndGame;
|
|
public event IEventHandler.FailedEventHandler? FailedEndGame;
|
|
|
|
public void OnBeforeConnectEvent(object sender, ConnectEventArgs e)
|
|
{
|
|
BeforeConnect?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnAfterConnectEvent(object sender, ConnectEventArgs e)
|
|
{
|
|
AfterConnect?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnSucceedConnectEvent(object sender, ConnectEventArgs e)
|
|
{
|
|
SucceedConnect?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnFailedConnectEvent(object sender, ConnectEventArgs e)
|
|
{
|
|
FailedConnect?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnBeforeDisconnectEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
BeforeDisconnect?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnAfterDisconnectEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
AfterDisconnect?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnSucceedDisconnectEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
SucceedDisconnect?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnFailedDisconnectEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
FailedDisconnect?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnBeforeLoginEvent(object sender, LoginEventArgs e)
|
|
{
|
|
BeforeLogin?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnAfterLoginEvent(object sender, LoginEventArgs e)
|
|
{
|
|
AfterLogin?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnSucceedLoginEvent(object sender, LoginEventArgs e)
|
|
{
|
|
SucceedLogin?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnFailedLoginEvent(object sender, LoginEventArgs e)
|
|
{
|
|
FailedLogin?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnBeforeLogoutEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
BeforeLogout?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnAfterLogoutEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
AfterLogout?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnSucceedLogoutEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
SucceedLogout?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnFailedLogoutEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
FailedLogout?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnBeforeRegEvent(object sender, RegisterEventArgs e)
|
|
{
|
|
BeforeReg?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnAfterRegEvent(object sender, RegisterEventArgs e)
|
|
{
|
|
AfterReg?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnSucceedRegEvent(object sender, RegisterEventArgs e)
|
|
{
|
|
SucceedReg?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnFailedRegEvent(object sender, RegisterEventArgs e)
|
|
{
|
|
FailedReg?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnBeforeIntoRoomEvent(object sender, RoomEventArgs e)
|
|
{
|
|
BeforeIntoRoom?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnAfterIntoRoomEvent(object sender, RoomEventArgs e)
|
|
{
|
|
AfterIntoRoom?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnSucceedIntoRoomEvent(object sender, RoomEventArgs e)
|
|
{
|
|
SucceedIntoRoom?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnFailedIntoRoomEvent(object sender, RoomEventArgs e)
|
|
{
|
|
FailedIntoRoom?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnBeforeSendTalkEvent(object sender, SendTalkEventArgs e)
|
|
{
|
|
BeforeSendTalk?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnAfterSendTalkEvent(object sender, SendTalkEventArgs e)
|
|
{
|
|
AfterSendTalk?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnSucceedSendTalkEvent(object sender, SendTalkEventArgs e)
|
|
{
|
|
SucceedSendTalk?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnFailedSendTalkEvent(object sender, SendTalkEventArgs e)
|
|
{
|
|
FailedSendTalk?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnBeforeCreateRoomEvent(object sender, RoomEventArgs e)
|
|
{
|
|
BeforeCreateRoom?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnAfterCreateRoomEvent(object sender, RoomEventArgs e)
|
|
{
|
|
AfterCreateRoom?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnSucceedCreateRoomEvent(object sender, RoomEventArgs e)
|
|
{
|
|
SucceedCreateRoom?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnFailedCreateRoomEvent(object sender, RoomEventArgs e)
|
|
{
|
|
FailedCreateRoom?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnBeforeQuitRoomEvent(object sender, RoomEventArgs e)
|
|
{
|
|
BeforeQuitRoom?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnAfterQuitRoomEvent(object sender, RoomEventArgs e)
|
|
{
|
|
AfterQuitRoom?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnSucceedQuitRoomEvent(object sender, RoomEventArgs e)
|
|
{
|
|
SucceedQuitRoom?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnFailedQuitRoomEvent(object sender, RoomEventArgs e)
|
|
{
|
|
FailedQuitRoom?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnBeforeChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
BeforeChangeRoomSetting?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnAfterChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
AfterChangeRoomSetting?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnSucceedChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
SucceedChangeRoomSetting?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnFailedChangeRoomSettingEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
FailedChangeRoomSetting?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnBeforeStartMatchEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
BeforeStartMatch?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnAfterStartMatchEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
AfterStartMatch?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnSucceedStartMatchEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
SucceedStartMatch?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnFailedStartMatchEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
FailedStartMatch?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnBeforeStartGameEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
BeforeStartGame?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnAfterStartGameEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
AfterStartGame?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnSucceedStartGameEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
SucceedStartGame?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnFailedStartGameEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
FailedStartGame?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnBeforeChangeProfileEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
BeforeChangeProfile?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnAfterChangeProfileEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
AfterChangeProfile?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnSucceedChangeProfileEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
SucceedChangeProfile?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnFailedChangeProfileEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
FailedChangeProfile?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnBeforeChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
BeforeChangeAccountSetting?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnAfterChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
AfterChangeAccountSetting?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnSucceedChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
SucceedChangeAccountSetting?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnFailedChangeAccountSettingEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
FailedChangeAccountSetting?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnBeforeOpenInventoryEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
BeforeOpenInventory?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnAfterOpenInventoryEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
AfterOpenInventory?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnSucceedOpenInventoryEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
SucceedOpenInventory?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnFailedOpenInventoryEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
FailedOpenInventory?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnBeforeSignInEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
BeforeSignIn?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnAfterSignInEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
AfterSignIn?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnSucceedSignInEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
SucceedSignIn?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnFailedSignInEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
FailedSignIn?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnBeforeOpenStoreEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
BeforeOpenStore?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnAfterOpenStoreEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
AfterOpenStore?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnSucceedOpenStoreEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
SucceedOpenStore?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnFailedOpenStoreEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
FailedOpenStore?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnBeforeBuyItemEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
BeforeBuyItem?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnAfterBuyItemEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
AfterBuyItem?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnSucceedBuyItemEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
SucceedBuyItem?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnFailedBuyItemEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
FailedBuyItem?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnBeforeShowRankingEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
BeforeShowRanking?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnAfterShowRankingEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
AfterShowRanking?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnSucceedShowRankingEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
SucceedShowRanking?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnFailedShowRankingEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
FailedShowRanking?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnBeforeUseItemEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
BeforeUseItem?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnAfterUseItemEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
AfterUseItem?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnSucceedUseItemEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
SucceedUseItem?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnFailedUseItemEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
FailedUseItem?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnBeforeEndGameEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
BeforeEndGame?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnAfterEndGameEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
AfterEndGame?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnSucceedEndGameEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
SucceedEndGame?.Invoke(sender, e);
|
|
}
|
|
|
|
public void OnFailedEndGameEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
FailedEndGame?.Invoke(sender, e);
|
|
}
|
|
}
|
|
}
|