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44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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namespace Milimoe.FunGame.Core.Model
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{
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public class Session
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{
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/// <summary>
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/// 服务器地址
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/// </summary>
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public string Server_Address { get; set; } = "";
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/// <summary>
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/// 服务器端口号
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/// </summary>
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public int Server_Port { get; set; } = 0;
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/// <summary>
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/// SocketToken
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/// </summary>
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public Guid SocketToken { get; set; } = Guid.Empty;
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/// <summary>
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/// LoginKey
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/// </summary>
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public Guid LoginKey { get; set; } = Guid.Empty;
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/// <summary>
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/// 已登录的用户
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/// </summary>
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public User LoginUser { get; set; } = General.UnknownUserInstance;
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/// <summary>
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/// 已登录用户名
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/// </summary>
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public string LoginUserName { get; set; } = "";
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/// <summary>
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/// 所处的房间
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/// </summary>
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public Room InRoom { get; set; } = General.HallInstance;
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}
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}
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