FunGame-Core/Library/Common/JsonConverter/MagicResistanceConverter.cs
milimoe 57219895fb
设计 Item 类,添加对应的 Converter;新增伤害统计 (#88)
* 设计 Item 类,添加对应的 Converter

* 新增伤害统计和 AlterActionTypeBeforeAction
2024-09-15 01:25:15 +08:00

66 lines
2.8 KiB
C#

using System.Text.Json;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Common.Architecture;
namespace Milimoe.FunGame.Core.Library.Common.JsonConverter
{
public class MagicResistanceConverter : BaseEntityConverter<MagicResistance>
{
public override MagicResistance NewInstance()
{
return new();
}
public override void ReadPropertyName(ref Utf8JsonReader reader, string propertyName, JsonSerializerOptions options, ref MagicResistance result)
{
switch (propertyName)
{
case nameof(MagicResistance.None):
result.None = reader.GetDouble();
break;
case nameof(MagicResistance.Starmark):
result.Starmark = reader.GetDouble();
break;
case nameof(MagicResistance.PurityNatural):
result.PurityNatural = reader.GetDouble();
break;
case nameof(MagicResistance.PurityContemporary):
result.PurityContemporary = reader.GetDouble();
break;
case nameof(MagicResistance.Bright):
result.Bright = reader.GetDouble();
break;
case nameof(MagicResistance.Shadow):
result.Shadow = reader.GetDouble();
break;
case nameof(MagicResistance.Element):
result.Element = reader.GetDouble();
break;
case nameof(MagicResistance.Fleabane):
result.Fleabane = reader.GetDouble();
break;
case nameof(MagicResistance.Particle):
result.Particle = reader.GetDouble();
break;
}
}
public override void Write(Utf8JsonWriter writer, MagicResistance value, JsonSerializerOptions options)
{
writer.WriteStartObject();
writer.WriteNumber(nameof(MagicResistance.None), value.None);
writer.WriteNumber(nameof(MagicResistance.Starmark), value.Starmark);
writer.WriteNumber(nameof(MagicResistance.PurityNatural), value.PurityNatural);
writer.WriteNumber(nameof(MagicResistance.PurityContemporary), value.PurityContemporary);
writer.WriteNumber(nameof(MagicResistance.Bright), value.Bright);
writer.WriteNumber(nameof(MagicResistance.Shadow), value.Shadow);
writer.WriteNumber(nameof(MagicResistance.Element), value.Element);
writer.WriteNumber(nameof(MagicResistance.Fleabane), value.Fleabane);
writer.WriteNumber(nameof(MagicResistance.Particle), value.Particle);
writer.WriteEndObject();
}
}
}