2023-02-26 23:06:34 +08:00

19 lines
511 B
C#

using System.Text;
using Milimoe.FunGame.Core.Entity;
namespace Milimoe.FunGame.Core.Library.Constant
{
public class General
{
// Static Variable
public static Empty EntityInstance { get; } = new();
public static Encoding DefaultEncoding { get; } = Encoding.Unicode;
// Const
public const int MaxRetryTimes = 20;
public const int MaxTask_1C2G = 10;
public const int MaxThread_General = 20;
public const int MaxTask_4C4G = 40;
}
}