FunGame-Core/Entity/Skill/ActiveSkill.cs
2023-03-31 20:34:40 +08:00

26 lines
845 B
C#

using System.Data;
namespace Milimoe.FunGame.Core.Entity
{
public class ActiveSkill : Skill
{
public decimal MP { get; set; } = 0;
public decimal EP { get; set; } = 0;
public decimal Reference1 { get; set; } = 0;
public decimal Reference2 { get; set; } = 0;
public decimal Reference3 { get; set; } = 0;
public decimal Reference4 { get; set; } = 0;
public decimal Reference5 { get; set; } = 0;
public decimal Reference6 { get; set; } = 0;
public decimal Reference7 { get; set; } = 0;
public decimal Reference8 { get; set; } = 0;
public decimal Reference9 { get; set; } = 0;
public decimal Reference10 { get; set; } = 0;
internal ActiveSkill(DataSet? DataSet, int Index = 0)
{
Active = true;
}
}
}