2026-01-28 23:15:48 +08:00

47 lines
1.2 KiB
C#

using Milimoe.FunGame.Core.Interface.Entity;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Entity
{
/// <summary>
/// 子职业(流派/派别)
/// </summary>
public class SubClass(Class @class) : BaseEntity
{
/// <summary>
/// 流派名称
/// </summary>
public override string Name { get; set; } = "";
/// <summary>
/// 所属职业
/// </summary>
public Class Class => @class;
/// <summary>
/// 职业等级
/// </summary>
public int Level => @class.Level;
/// <summary>
/// 固有被动
/// </summary>
public HashSet<Skill> InherentPassives { get; set; } = [];
/// <summary>
/// 角色定位
/// </summary>
public HashSet<RoleType> RoleTypes { get; set; } = [];
/// <summary>
/// 战斗天赋
/// </summary>
public HashSet<Skill> CombatTalents { get; set; } = [];
public override bool Equals(IBaseEntity? other)
{
return other is SubClass && other.GetIdName() == GetIdName();
}
}
}