mirror of
https://github.com/project-redbud/FunGame-Core.git
synced 2025-12-05 08:09:02 +00:00
65 lines
2.1 KiB
C#
65 lines
2.1 KiB
C#
using Milimoe.FunGame.Core.Library.Common.Event;
|
|
using Milimoe.FunGame.Core.Library.Constant;
|
|
using Milimoe.FunGame.Core.Library.Exception;
|
|
using Milimoe.FunGame.Desktop.Library;
|
|
using Milimoe.FunGame.Desktop.Library.Interface;
|
|
using Milimoe.FunGame.Desktop.UI;
|
|
using static System.Windows.Forms.VisualStyles.VisualStyleElement.StartPanel;
|
|
|
|
namespace Milimoe.FunGame.Desktop.Model
|
|
{
|
|
/// <summary>
|
|
/// 请不要越过Controller直接调用Model中的方法。
|
|
/// </summary>
|
|
public class LoginModel
|
|
{
|
|
public static bool LoginAccount(params object[]? objs)
|
|
{
|
|
try
|
|
{
|
|
Core.Library.Common.Network.Socket? Socket = RunTime.Socket;
|
|
if (Socket != null && objs != null)
|
|
{
|
|
string username = "";
|
|
string password = "";
|
|
string autokey = "";
|
|
if (objs.Length > 0) username = (string)objs[0];
|
|
if (objs.Length > 1) password = (string)objs[1];
|
|
if (objs.Length > 2) autokey = (string)objs[2];
|
|
if (Socket.Send(SocketMessageType.Login, username, password, autokey) == SocketResult.Success)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
e.GetErrorInfo();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public static bool CheckLogin(params object[]? objs)
|
|
{
|
|
try
|
|
{
|
|
Core.Library.Common.Network.Socket? Socket = RunTime.Socket;
|
|
if (Socket != null && objs != null)
|
|
{
|
|
Guid key = Guid.Empty;
|
|
if (objs.Length > 0) key = (Guid)objs[0];
|
|
if (Socket.Send(SocketMessageType.CheckLogin, key) == SocketResult.Success)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
e.GetErrorInfo();
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
}
|