109 lines
4.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.AccessControl;
using System.Text;
using System.Threading.Tasks;
using FunGame.Core.Api.Model.Enum;
using FunGame.Core.Api.Util;
namespace FunGame.Desktop.Models.Config
{
public static class Config
{
/**
* Game Configs
*/
public static FunGameEnums.FunGame FunGameType = FunGameEnums.FunGame.FunGame_Desktop;
public static INIHelper INIHelper = new();
public static AssemblyHelper AssemblyHelper = new();
/**
* FunGame Desktop Configs
*/
public static bool FunGame_isAutoConnect = true; // 是否自动连接服务器
public static bool FunGame_isAutoLogin = false; // 是否自动登录
public static bool FunGame_isMatching = false; // 是否在匹配中
public static bool FunGame_isConnected = false; // 是否连接上服务器
public static bool FunGame_isRetrying = false; // 是否正在重连
public static bool FunGame_isAutoRetry = true; // 是否自动重连
public static string FunGame_Roomid = "-1"; // 房间号
public static string FunGame_Notice = ""; // 公告
/**
* WebHelper Configs
*/
public const string WebHelper_SetGreen = "-WebHelper .set green";
public const string WebHelper_SetGreenAndPing = "-WebHelper .set greenandping";
public const string WebHelper_SetRed = "-WebHelper .set red";
public const string WebHelper_SetYellow = "-WebHelper .set yellow";
public const string WebHelper_WaitConnectAndSetYellow = "-WebHelper .waitconnect .set yellow";
public const string WebHelper_WaitLoginAndSetYellow = "-WebHelper .waitlogin .set yellow";
public const string WebHelper_Disconnected = "-WebHelper .disconnected";
public const string WebHelper_LogOut = "-WebHelper .logout";
public const string WebHelper_GetUser = "-WebHelper .get user";
public const string WebHelper_SetUser = "-WebHelper .set user";
public const string WebHelper_SetNotice = "-WebHelper .set notice";
public static int WebHelper_HeartBeatFaileds = 0;
/**
* Socket Configs
*/
public static string SERVER_IPADRESS = ""; // 默认IP地址
public static int SERVER_PORT; // 默认端口
public static Encoding DEFAULT_ENCODING = Encoding.UTF8;
/**
* FunGame Configs
*/
public const string GameMode_Mix = "混战模式";
public const string GameMode_Team = "团队模式";
public const string GameMode_MixHasPass = "带密码的混战模式";
public const string GameMode_TeamHasPass = "带密码的团队模式";
public const string FunGame_PresetMessage = "- 快捷消息 -";
public const string FunGame_SignIn = "签到";
public const string FunGame_ShowCredits = "积分";
public const string FunGame_ShowStock = "查看库存";
public const string FunGame_ShowStore = "游戏商店";
public const string FunGame_CreateMix = "创建游戏 混战";
public const string FunGame_CreateTeam = "创建游戏 团队";
public const string FunGame_StartGame = "开始游戏";
public const string FunGame_Connect = "连接服务器";
public const string FunGame_Disconnect = "断开连接";
public const string FunGame_Retry = "重新连接";
public const string FunGame_AutoRetryOn = "开启自动重连";
public const string FunGame_AutoRetryOff = "关闭自动重连";
public static readonly object[] PresetOnineItems =
{
FunGame_PresetMessage,
FunGame_SignIn,
FunGame_ShowCredits,
FunGame_ShowStock,
FunGame_ShowStore,
FunGame_CreateMix,
FunGame_CreateTeam,
FunGame_StartGame,
FunGame_Disconnect,
FunGame_AutoRetryOn,
FunGame_AutoRetryOff
};
public static readonly object[] PresetNoLoginItems =
{
FunGame_PresetMessage,
FunGame_Disconnect,
FunGame_AutoRetryOn,
FunGame_AutoRetryOff
};
public static readonly object[] PresetNoConnectItems =
{
FunGame_PresetMessage,
FunGame_Connect,
FunGame_Retry,
FunGame_AutoRetryOn,
FunGame_AutoRetryOff
};
}
}