49 lines
1.6 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using System.Text;
using Milimoe.FunGame.Core.Interface.Entity;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Entity
{
public class Region : BaseEntity
{
public string Description { get; set; } = "";
public HashSet<Character> Organisms { get; } = [];
public HashSet<Item> Crops { get; } = [];
public string Weather { get; set; } = "";
public int Temperature { get; set; } = 15;
public RarityType Difficulty { get; set; } = RarityType.OneStar;
public override bool Equals(IBaseEntity? other)
{
return other is Region && other.GetIdName() == GetIdName();
}
public override string ToString()
{
StringBuilder builder = new();
builder.AppendLine($"☆--- {Name} ---☆");
builder.AppendLine($"编号:{Id}");
builder.AppendLine($"天气:{Weather}");
builder.AppendLine($"温度:{Temperature} °C");
builder.AppendLine($"{Description}");
if (Organisms.Count > 0)
{
builder.AppendLine($"== 生物 ==");
builder.AppendLine(string.Join("", Organisms.Select(o => o.Name)));
}
if (Organisms.Count > 0)
{
builder.AppendLine($"== 作物 ==");
builder.AppendLine(string.Join("", Crops.Select(c => c.Name)));
}
builder.AppendLine($"探索难度:{CharacterSet.GetRarityTypeName(Difficulty)}");
return builder.ToString().Trim();
}
}
}