FunGame-Core/Api/EnityFactory/UserFactory.cs
milimoe c55e9262cc
.NET 9;库存、物品相关更新;伤害乘算修改 (#101)
* 添加 SQL 文件

* 完善库存的显示;从用户类中移除余额;使用 Guid 关联物品与其技能;取消特效类的伤害乘区,改为加算

* 升级 .NET 9

* 回合数在获取到下一个角色时累加

* 更新 .NET9 的工作流
2024-11-15 00:52:49 +08:00

37 lines
1.1 KiB
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Interface.Base;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Api.EntityFactory
{
internal class UserFactory : IFactory<User>
{
public Type EntityType => typeof(User);
public User Create()
{
return General.UnknownUserInstance;
}
public static User Create(long Id = 0, string Username = "", DateTime? RegTime = null, DateTime? LastTime = null, string Email = "", string NickName = "", bool IsAdmin = false, bool IsOperator = false, bool IsEnable = true, double GameTime = 0, string AutoKey = "")
{
return new(Id, Username, RegTime, LastTime, Email, NickName, IsAdmin, IsOperator, IsEnable, GameTime, AutoKey);
}
public static User Create(UserType type)
{
return new(type);
}
public static User CreateGuest()
{
return General.GuestUserInstance;
}
public static User CreateLocalUser()
{
return General.LocalUserInstance;
}
}
}