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60 lines
1.7 KiB
C#
60 lines
1.7 KiB
C#
using Milimoe.FunGame.Core.Api.Utility;
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namespace Milimoe.FunGame.Core.Entity
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{
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/// <summary>
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/// 用于记录对哪个角色造成了多少伤害
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/// </summary>
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public class AssistDetail : Dictionary<Character, double>
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{
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/// <summary>
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/// 此详情类属于哪个角色
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/// </summary>
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public Character Character { get; }
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/// <summary>
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/// 初始化一个助攻详情类
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/// </summary>
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/// <param name="character"></param>
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/// <param name="enemys"></param>
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public AssistDetail(Character character, IEnumerable<Character> enemys)
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{
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Character = character;
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foreach (Character enemy in enemys)
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{
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this[enemy] = 0;
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}
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}
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/// <summary>
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/// 获取和设置对 <paramref name="enemy"/> 的伤害
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/// </summary>
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/// <param name="enemy"></param>
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/// <returns></returns>
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public new double this[Character enemy]
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{
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get
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{
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return base[enemy];
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}
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set
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{
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if (!base.TryAdd(enemy, Calculation.Round2Digits(value)))
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{
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base[enemy] = Calculation.Round2Digits(value);
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}
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}
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}
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/// <summary>
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/// 获取对 <paramref name="enemy"/> 的伤害
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/// </summary>
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/// <param name="enemy"></param>
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/// <returns>目标的 <see cref="Character.MaxHP"/> 的百分比形式</returns>
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public double GetPercentage(Character enemy)
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{
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return Calculation.Round2Digits(base[enemy] / enemy.MaxHP);
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}
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}
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}
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