FunGame-Core/Library/Common/JsonConverter/NovelOptionConverter.cs
2025-02-12 23:58:41 +08:00

58 lines
2.5 KiB
C#

using System.Text.Json;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Library.Common.Architecture;
using Milimoe.FunGame.Core.Model;
namespace Milimoe.FunGame.Core.Library.Common.JsonConverter
{
public class NovelOptionConverter : BaseEntityConverter<NovelOption>
{
public override NovelOption NewInstance()
{
return new NovelOption();
}
public override void ReadPropertyName(ref Utf8JsonReader reader, string propertyName, JsonSerializerOptions options, ref NovelOption result, Dictionary<string, object> convertingContext)
{
switch (propertyName)
{
case nameof(NovelOption.Key):
result.Key = reader.GetString() ?? "";
break;
case nameof(NovelOption.Name):
result.Name = reader.GetString() ?? "";
break;
case nameof(NovelOption.Targets):
result.Values[nameof(NovelOption.Targets)] = NetworkUtility.JsonDeserialize<List<string>>(ref reader, options) ?? [];
break;
case nameof(NovelNode.AndPredicates):
result.Values[nameof(NovelNode.AndPredicates)] = NetworkUtility.JsonDeserialize<List<string>>(ref reader, options) ?? [];
break;
case nameof(NovelNode.OrPredicates):
result.Values[nameof(NovelNode.OrPredicates)] = NetworkUtility.JsonDeserialize<List<string>>(ref reader, options) ?? [];
break;
}
}
public override void Write(Utf8JsonWriter writer, NovelOption value, JsonSerializerOptions options)
{
writer.WriteStartObject();
writer.WriteString(nameof(NovelOption.Key), value.Key);
writer.WriteString(nameof(NovelOption.Name), value.Name);
writer.WritePropertyName(nameof(NovelOption.Targets));
JsonSerializer.Serialize(writer, value.Targets.Select(n => n.Key).ToList(), options);
if (value.AndPredicates.Count > 0)
{
writer.WritePropertyName(nameof(NovelNode.AndPredicates));
JsonSerializer.Serialize(writer, value.AndPredicates.Keys.ToList(), options);
}
if (value.OrPredicates.Count > 0)
{
writer.WritePropertyName(nameof(NovelNode.OrPredicates));
JsonSerializer.Serialize(writer, value.OrPredicates.Keys.ToList(), options);
}
writer.WriteEndObject();
}
}
}