FunGame-Core/Library/Common/JsonConverter/InventoryConverter.cs
milimoe 18854781a6
完善 WebSocket 支持;防止 SQL 注入;修改 Json 自定义转换器基类 (#104)
* 更换任务计划实现方式;修改自定义 Json 转换器基类

* RunTimeController 添加 HTTPClient(WebSocket)支持;SQL 查询修改为参数化,防止注入
2025-01-11 01:09:49 +08:00

88 lines
3.8 KiB
C#

using System.Text.Json;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Common.Architecture;
namespace Milimoe.FunGame.Core.Library.Common.JsonConverter
{
public class InventoryConverter : BaseEntityConverter<Inventory>
{
public override Inventory NewInstance()
{
return Factory.GetInventory();
}
public override void ReadPropertyName(ref Utf8JsonReader reader, string propertyName, JsonSerializerOptions options, ref Inventory result, Dictionary<string, object> convertingContext)
{
switch (propertyName)
{
case nameof(Inventory.Name):
result.Name = reader.GetString() ?? "";
break;
case nameof(Inventory.Credits):
result.Credits = reader.GetDouble();
break;
case nameof(Inventory.Materials):
result.Materials = reader.GetDouble();
break;
case nameof(Inventory.Characters):
HashSet<Character> characters = NetworkUtility.JsonDeserialize<HashSet<Character>>(ref reader, options) ?? [];
foreach (Character character in characters)
{
result.Characters.Add(character);
}
break;
case nameof(Inventory.Items):
HashSet<Item> items = NetworkUtility.JsonDeserialize<HashSet<Item>>(ref reader, options) ?? [];
foreach (Item item in items)
{
result.Items.Add(item);
}
break;
case nameof(Inventory.MainCharacter):
Character? mc = NetworkUtility.JsonDeserialize<Character>(ref reader, options);
if (mc != null)
{
result.MainCharacter = mc;
}
break;
case nameof(Inventory.Squad):
HashSet<long> squad = NetworkUtility.JsonDeserialize<HashSet<long>>(ref reader, options) ?? [];
foreach (long cid in squad)
{
result.Squad.Add(cid);
}
break;
case nameof(Inventory.Training):
Dictionary<long, DateTime> training = NetworkUtility.JsonDeserialize<Dictionary<long, DateTime>>(ref reader, options) ?? [];
foreach (long cid in training.Keys)
{
result.Training.Add(cid, training[cid]);
}
break;
}
}
public override void Write(Utf8JsonWriter writer, Inventory value, JsonSerializerOptions options)
{
writer.WriteStartObject();
writer.WriteString(nameof(Inventory.Name), value.Name);
writer.WriteNumber(nameof(Inventory.Credits), value.Credits);
writer.WriteNumber(nameof(Inventory.Materials), value.Materials);
writer.WritePropertyName(nameof(Inventory.Characters));
JsonSerializer.Serialize(writer, value.Characters, options);
writer.WritePropertyName(nameof(Inventory.Items));
JsonSerializer.Serialize(writer, value.Items, options);
writer.WritePropertyName(nameof(Inventory.MainCharacter));
JsonSerializer.Serialize(writer, value.MainCharacter, options);
writer.WritePropertyName(nameof(Inventory.Squad));
JsonSerializer.Serialize(writer, value.Squad, options);
writer.WritePropertyName(nameof(Inventory.Training));
JsonSerializer.Serialize(writer, value.Training, options);
writer.WriteEndObject();
}
}
}