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41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using Milimoe.FunGame.Core.Entity;
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namespace Milimoe.FunGame.Core.Interface.Entity
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{
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public interface ISkill
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{
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/// <summary>
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/// 可选取自身
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/// </summary>
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public bool CanSelectSelf { get; }
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/// <summary>
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/// 可选取敌对角色
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/// </summary>
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public bool CanSelectEnemy { get; }
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/// <summary>
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/// 可选取友方角色
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/// </summary>
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public bool CanSelectTeammate { get; }
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/// <summary>
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/// 可选取的作用目标数量
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/// </summary>
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public int CanSelectTargetCount { get; }
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/// <summary>
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/// 可选取的作用范围
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/// </summary>
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public double CanSelectTargetRange { get; }
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/// <summary>
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/// 获取可选择的目标列表
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/// </summary>
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/// <param name="caster"></param>
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/// <param name="enemys"></param>
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/// <param name="teammates"></param>
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/// <returns></returns>
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public List<Character> GetSelectableTargets(Character caster, List<Character> enemys, List<Character> teammates);
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}
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}
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