FunGame-Core/Model/PrefabricatedEntity/NeuralCalibrationEffect.cs

14 lines
380 B
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Model.PrefabricatedEntity
{
/// <summary>
/// 继承此类以表示神经校准特效
/// </summary>
public abstract class NeuralCalibrationEffect : Effect
{
public WeaponType SupportedWeaponType { get; set; } = WeaponType.None;
}
}