FunGame-Core/Api/Factory/UserFactory.cs

22 lines
898 B
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Interface.Base;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Api.Factory
{
internal class UserFactory : IFactory<User>
{
public Type EntityType => typeof(User);
public User Create()
{
return General.UnknownUserInstance;
}
public static User Create(long Id = 0, string Username = "", string Password = "", DateTime? RegTime = null, DateTime? LastTime = null, string Email = "", string NickName = "", bool IsAdmin = false, bool IsOperator = false, bool IsEnable = true, decimal Credits = 0, decimal Materials = 0, decimal GameTime = 0, string AutoKey = "")
{
return new User(Id, Username, Password, RegTime, LastTime, Email, NickName, IsAdmin, IsOperator, IsEnable, Credits, Materials, GameTime, AutoKey);
}
}
}