FunGame-Core/Entity/Skill/SkillTarget.cs
milimoe f8f7df94b7
特效、队列底层机制加强 (#135)
* 在 Effect 类中添加精准控制状态栏显示的属性

* 特效、队列底层机制加强
2025-05-10 22:35:05 +08:00

21 lines
541 B
C#

namespace Milimoe.FunGame.Core.Entity
{
/// <summary>
/// 技能和它的目标结构体
/// </summary>
/// <param name="skill"></param>
/// <param name="targets"></param>
public struct SkillTarget(Skill skill, List<Character> targets)
{
/// <summary>
/// 技能实例
/// </summary>
public Skill Skill { get; set; } = skill;
/// <summary>
/// 技能的目标列表
/// </summary>
public List<Character> Targets { get; set; } = targets;
}
}