FunGame-Core/Model/RoomList.cs

132 lines
3.9 KiB
C#

using System.Collections;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Model
{
public class RoomList : IEnumerable<Room>
{
private readonly Dictionary<string, Room> _List = new();
private readonly Dictionary<string, List<User>> _PlayerList = new();
private readonly Dictionary<string, List<User>> _ReadyPlayerList = new();
public int Count => _List.Count;
public List<Room> ListRoom => _List.Values.ToList();
public List<string> ListRoomID => _List.Keys.ToList();
public Room this[string RoomID] => GetRoom(RoomID);
public void Clear()
{
_List.Clear();
_PlayerList.Clear();
_ReadyPlayerList.Clear();
}
public void AddRoom(Room Room)
{
_List.Add(Room.Roomid, Room);
_PlayerList.Add(Room.Roomid, new());
_ReadyPlayerList.Add(Room.Roomid, new());
}
public void AddRooms(List<Room> Rooms)
{
foreach (Room Room in Rooms)
{
AddRoom(Room);
}
}
public void RemoveRoom(string RoomID)
{
_List.Remove(RoomID);
_PlayerList.Remove(RoomID);
_ReadyPlayerList.Remove(RoomID);
}
public void RemoveRoom(Room Room) => RemoveRoom(Room.Roomid);
public void IntoRoom(string RoomID, User User)
{
if (RoomID != "-1" && User.Id != 0)
{
GetPlayerList(RoomID).Add(User);
}
}
public List<User> GetReadyPlayerList(string RoomID) => _ReadyPlayerList.ContainsKey(RoomID) ? _ReadyPlayerList[RoomID] : new();
public int GetReadyPlayerCount(string RoomID) => GetReadyPlayerList(RoomID).Count;
public List<User> GetNotReadyPlayerList(string RoomID) => _PlayerList.ContainsKey(RoomID) ? _PlayerList[RoomID].Except(GetReadyPlayerList(RoomID)).ToList() : new();
public void SetReady(string RoomID, User User)
{
if (RoomID != "-1" && _ReadyPlayerList.ContainsKey(RoomID) && User.Id != 0)
{
_ReadyPlayerList[RoomID].Add(User);
}
}
public void CancelReady(string RoomID, User User)
{
if (RoomID != "-1" && _ReadyPlayerList.ContainsKey(RoomID) && User.Id != 0)
{
_ReadyPlayerList[RoomID].Remove(User);
}
}
public void QuitRoom(string RoomID, User User)
{
if (RoomID != "-1" && User.Id != 0)
{
GetPlayerList(RoomID).Remove(User);
}
}
public Room GetRoom(string RoomID) => _List.ContainsKey(RoomID) ? _List[RoomID] : General.HallInstance;
public bool IsExist(string RoomID) => _List.ContainsKey(RoomID);
public User GetRoomMaster(string RoomID)
{
foreach (Room room in ListRoom.Where(r => r.Roomid == RoomID && r.RoomMaster != null))
{
return room.RoomMaster;
}
return General.UnknownUserInstance;
}
public void SetRoomMaster(string RoomID, User User)
{
if (RoomID != "-1" && User.Id != 0)
{
this[RoomID].RoomMaster = User;
}
}
public List<User> GetPlayerList(string RoomID) => _PlayerList.ContainsKey(RoomID) ? _PlayerList[RoomID] : new();
public int GetPlayerCount(string RoomID) => GetPlayerList(RoomID).Count;
public IEnumerator GetEnumerator()
{
foreach (Room room in ListRoom)
{
yield return room;
}
}
IEnumerator<Room> IEnumerable<Room>.GetEnumerator()
{
foreach (Room room in ListRoom)
{
yield return room;
}
}
}
}