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* 添加 OpenFactory,可以动态扩展技能和物品 * 修改 Effect 的反序列化解析;增加对闪避/暴击判定的先前事件编程接口 * 补充魔法伤害的判定 * 装备系统优化;角色的复制问题修复 * 添加物品品质;更新装备饰品替换机制;添加第一滴血、团队模式 * 添加技能选取 * 添加团队死斗模式
37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Interface.Base;
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using Milimoe.FunGame.Core.Library.Constant;
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namespace Milimoe.FunGame.Core.Api.EntityFactory
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{
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internal class UserFactory : IFactory<User>
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{
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public Type EntityType => typeof(User);
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public User Create()
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{
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return General.UnknownUserInstance;
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}
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public static User Create(long Id = 0, string Username = "", DateTime? RegTime = null, DateTime? LastTime = null, string Email = "", string NickName = "", bool IsAdmin = false, bool IsOperator = false, bool IsEnable = true, double Credits = 0, double Materials = 0, double GameTime = 0, string AutoKey = "")
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{
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return new(Id, Username, RegTime, LastTime, Email, NickName, IsAdmin, IsOperator, IsEnable, Credits, Materials, GameTime, AutoKey);
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}
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public static User Create(UserType type)
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{
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return new(type);
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}
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public static User CreateGuest()
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{
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return General.GuestUserInstance;
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}
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public static User CreateLocalUser()
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{
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return General.LocalUserInstance;
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}
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}
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}
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