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* 使基于HTTPClient的DataRequest能够收到回复;添加了适用于Gaming的DataRequest;优化了加载器的加载逻辑;依赖集合的优化 * 执行代理清理;优化模组模板 * 删除GamingEvent无用的事件;删除result哈希表;删除无用的Item/Skill类;GameModuleLoader优化
74 lines
2.4 KiB
C#
74 lines
2.4 KiB
C#
using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Common.Network;
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using Milimoe.FunGame.Core.Library.Constant;
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namespace Milimoe.FunGame.Core.Interface.Base
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{
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public interface IServerModel
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{
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/// <summary>
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/// 服务器实例是否在运行
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/// </summary>
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public abstract bool Running { get; }
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/// <summary>
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/// 客户端的套接字实例
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/// </summary>
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public abstract ClientSocket? Socket { get; }
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/// <summary>
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/// 客户端的用户实例,在用户登录后有效
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/// </summary>
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public abstract User User { get; }
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/// <summary>
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/// 客户端的名称,默认是客户端的IP地址
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/// </summary>
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public abstract string ClientName { get; }
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/// <summary>
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/// 客户端是否启动了开发者模式
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/// </summary>
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public bool IsDebugMode { get; }
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/// <summary>
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/// 向客户端发送消息
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/// </summary>
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/// <param name="socket"></param>
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/// <param name="type"></param>
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/// <param name="objs"></param>
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/// <returns></returns>
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public bool Send(ClientSocket socket, SocketMessageType type, params object[] objs);
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/// <summary>
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/// 向客户端发送系统消息
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/// </summary>
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/// <param name="showtype"></param>
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/// <param name="msg"></param>
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/// <param name="title"></param>
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/// <param name="autoclose"></param>
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/// <param name="usernames"></param>
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public void SendSystemMessage(ShowMessageType showtype, string msg, string title, int autoclose, params string[] usernames);
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/// <summary>
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/// 获取客户端的名称,通常未登录时显示为客户端的IP地址,登录后显示为账号名
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/// </summary>
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/// <returns></returns>
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public string GetClientName();
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/// <summary>
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/// 开始接收客户端消息
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/// <para>请勿在 <see cref="Library.Common.Addon.GameModuleServer"/> 中调用此方法</para>
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/// </summary>
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/// <param name="socket"></param>
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/// <returns></returns>
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public bool Read(ClientSocket socket);
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/// <summary>
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/// 启动对客户端的监听
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/// <para>请勿在 <see cref="Library.Common.Addon.GameModuleServer"/> 中调用此方法</para>
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/// </summary>
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public void Start();
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}
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}
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