FunGame-Core/Entity/Character/MagicResistance.cs
milimoe 3d02cb3db3
添加行动顺序表和角色技能操作 (#87)
* 添加行动顺序表和角色技能操作

* 添加更多内容(特效的设计接口等)

* 添加爆发技插队和插队保护机制
2024-09-09 01:45:46 +08:00

24 lines
1022 B
C#

using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Entity
{
public class MDF()
{
public MagicResistance None { get; } = new(MagicType.None);
public MagicResistance Starmark { get; } = new(MagicType.Starmark);
public MagicResistance PurityNatural { get; } = new(MagicType.PurityNatural);
public MagicResistance PurityContemporary { get; } = new(MagicType.PurityContemporary);
public MagicResistance Bright { get; } = new(MagicType.Bright);
public MagicResistance Shadow { get; } = new(MagicType.Shadow);
public MagicResistance Element { get; } = new(MagicType.Element);
public MagicResistance Fleabane { get; } = new(MagicType.Fleabane);
public MagicResistance Particle { get; } = new(MagicType.Particle);
}
public class MagicResistance(MagicType type = MagicType.None, double value = 0)
{
public MagicType MagicType { get; } = type;
public double Value { get; set; } = value;
}
}