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24 lines
1022 B
C#
24 lines
1022 B
C#
using Milimoe.FunGame.Core.Library.Constant;
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namespace Milimoe.FunGame.Core.Entity
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{
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public class MDF()
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{
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public MagicResistance None { get; } = new(MagicType.None);
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public MagicResistance Starmark { get; } = new(MagicType.Starmark);
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public MagicResistance PurityNatural { get; } = new(MagicType.PurityNatural);
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public MagicResistance PurityContemporary { get; } = new(MagicType.PurityContemporary);
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public MagicResistance Bright { get; } = new(MagicType.Bright);
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public MagicResistance Shadow { get; } = new(MagicType.Shadow);
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public MagicResistance Element { get; } = new(MagicType.Element);
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public MagicResistance Fleabane { get; } = new(MagicType.Fleabane);
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public MagicResistance Particle { get; } = new(MagicType.Particle);
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}
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public class MagicResistance(MagicType type = MagicType.None, double value = 0)
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{
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public MagicType MagicType { get; } = type;
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public double Value { get; set; } = value;
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}
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}
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