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https://github.com/project-redbud/FunGame-Core.git
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52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
using Milimoe.FunGame.Core.Interface.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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using System.Collections;
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using System.Data;
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namespace Milimoe.FunGame.Core.Entity
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{
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public class Room : BaseEntity
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{
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public string Roomid { get; set; } = "";
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public DateTime CreateTime { get; set; } = DateTime.Now;
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public Hashtable PlayerList { get; set; } = new Hashtable();
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public User? RoomMaster { get; set; }
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public RoomType RoomType { get; set; }
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public RoomState RoomState { get; set; }
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public bool HasPass
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{
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get
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{
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if (RoomType == RoomType.MixHasPass || RoomType == RoomType.TeamHasPass)
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return true;
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else return false;
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}
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}
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public string Password { get; set; } = "";
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public GameStatistics? Statistics { get; set; } = null;
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internal Room(DataSet? DataSet)
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{
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if (DataSet != null && DataSet.Tables.Count > 0 && DataSet.Tables[0].Rows.Count > 0)
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{
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}
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}
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public bool Equals(Room other)
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{
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return other.Id == Id;
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}
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public override IEnumerator<Room> GetEnumerator()
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{
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return GetEnumerator();
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}
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public override bool Equals(IBaseEntity? other)
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{
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return Equals(other);
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}
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}
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}
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