FunGame-Core/Library/Common/JsonConverter/NormalAttackConverter.cs

48 lines
1.8 KiB
C#

using System.Text.Json;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Common.Architecture;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Library.Common.JsonConverter
{
public class NormalAttackConverter : BaseEntityConverter<NormalAttack>
{
public override NormalAttack NewInstance()
{
return new NormalAttack(Factory.GetCharacter());
}
public override void ReadPropertyName(ref Utf8JsonReader reader, string propertyName, JsonSerializerOptions options, ref NormalAttack result)
{
switch (propertyName)
{
case nameof(NormalAttack.Level):
result.Level = reader.GetInt32();
break;
case nameof(NormalAttack.HardnessTime):
result.HardnessTime = reader.GetDouble();
break;
case nameof(NormalAttack.IsMagic):
result.SetMagicType(reader.GetBoolean(), result.MagicType);
break;
case nameof(NormalAttack.MagicType):
result.SetMagicType(result.IsMagic, (MagicType)reader.GetInt32());
break;
}
}
public override void Write(Utf8JsonWriter writer, NormalAttack value, JsonSerializerOptions options)
{
writer.WriteStartObject();
writer.WriteNumber(nameof(NormalAttack.Level), value.Level);
writer.WriteNumber(nameof(NormalAttack.HardnessTime), value.HardnessTime);
writer.WriteBoolean(nameof(NormalAttack.IsMagic), value.IsMagic);
writer.WriteNumber(nameof(NormalAttack.MagicType), (int)value.MagicType);
writer.WriteEndObject();
}
}
}