2023-03-31 20:34:40 +08:00

16 lines
438 B
C#

using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Entity
{
public abstract class Skill
{
public int Id { get; set; }
public string Name { get; set; } = "";
public string Describe { get; set; } = "";
public char Key { get; set; }
public bool Active { get; set; }
public bool Enable { get; set; }
public MagicType MagicType { get; set; }
}
}