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22 lines
866 B
C#
22 lines
866 B
C#
using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Interface.Base;
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using Milimoe.FunGame.Core.Library.Constant;
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namespace Milimoe.FunGame.Core.Api.Factory
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{
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internal class UserFactory : IFactory<User>
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{
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public Type EntityType => typeof(User);
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public User Create()
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{
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return General.UnknownUserInstance;
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}
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public static User Create(long Id = 0, string Username = "", DateTime? RegTime = null, DateTime? LastTime = null, string Email = "", string NickName = "", bool IsAdmin = false, bool IsOperator = false, bool IsEnable = true, decimal Credits = 0, decimal Materials = 0, decimal GameTime = 0, string AutoKey = "")
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{
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return new User(Id, Username, RegTime, LastTime, Email, NickName, IsAdmin, IsOperator, IsEnable, Credits, Materials, GameTime, AutoKey);
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}
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}
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}
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