2022-08-30 23:51:07 +08:00

30 lines
911 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FunGame.Core.Api.Model.Entity
{
public class ActiveSkill : Skill
{
public decimal MP { get; set; } = 0;
public decimal EP { get; set; } = 0;
public decimal Reference1 { get; set; } = 0;
public decimal Reference2 { get; set; } = 0;
public decimal Reference3 { get; set; } = 0;
public decimal Reference4 { get; set; } = 0;
public decimal Reference5 { get; set; } = 0;
public decimal Reference6 { get; set; } = 0;
public decimal Reference7 { get; set; } = 0;
public decimal Reference8 { get; set; } = 0;
public decimal Reference9 { get; set; } = 0;
public decimal Reference10 { get; set; } = 0;
public ActiveSkill()
{
Active = true;
}
}
}