2025-02-08 23:57:29 +08:00

77 lines
2.5 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using System.Text;
using Milimoe.FunGame.Core.Interface.Entity;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Entity
{
public class Region : BaseEntity
{
public string Description { get; set; } = "";
public string Category { get; set; } = "";
public HashSet<Character> Characters { get; } = [];
public HashSet<Unit> Units { get; } = [];
public HashSet<Item> Crops { get; } = [];
public string Weather { get; set; } = "";
public int Temperature { get; set; } = 15;
public Dictionary<string, int> Weathers { get; } = [];
public RarityType Difficulty { get; set; } = RarityType.OneStar;
public bool ChangeWeather(string weather)
{
if (Weathers.TryGetValue(weather, out int temperature))
{
Weather = weather;
Temperature = temperature;
return true;
}
return false;
}
public bool ChangeRandomWeather()
{
if (Weathers.Count == 0) return false;
Weather = Weathers.Keys.ElementAt(Random.Shared.Next(Weathers.Count));
Temperature = Weathers[Weather];
return true;
}
public override bool Equals(IBaseEntity? other)
{
return other is Region && other.GetIdName() == GetIdName();
}
public override string ToString()
{
StringBuilder builder = new();
builder.AppendLine($"☆--- {Name} ---☆");
builder.AppendLine($"编号:{Id}");
builder.AppendLine($"天气:{Weather}");
builder.AppendLine($"温度:{Temperature} °C");
builder.AppendLine($"{Description}");
if (Characters.Count > 0)
{
builder.AppendLine($"== 头目 ==");
builder.AppendLine(string.Join("", Characters.Select(o => o.Name)));
}
if (Units.Count > 0)
{
builder.AppendLine($"== 生物 ==");
builder.AppendLine(string.Join("", Units.Select(o => o.Name)));
}
if (Crops.Count > 0)
{
builder.AppendLine($"== 作物 ==");
builder.AppendLine(string.Join("", Crops.Select(c => c.Name)));
}
builder.AppendLine($"探索难度:{CharacterSet.GetRarityTypeName(Difficulty)}");
return builder.ToString().Trim();
}
}
}