2023-02-21 23:19:47 +08:00

29 lines
848 B
C#

using Milimoe.FunGame.Core.Library.Constant;
using System.Collections;
namespace Milimoe.FunGame.Core.Entity
{
public class Room
{
public int Id { get; set; }
public string Roomid { get; set; } = "";
public DateTime Time { get; set; } = DateTime.Now;
public Hashtable PlayerList { get; set; } = new Hashtable();
public User? RoomMaster { get; set; }
public RoomType RoomType { get; set; }
public RoomState RoomState { get; set; }
public GameStatistics? Statistics { get; set; } = null;
internal Room(User? master = null)
{
if (master != null) RoomMaster = master;
}
internal Room(string roomid, User? master = null)
{
Roomid = roomid;
if (master != null) RoomMaster = master;
}
}
}