FunGame-Core/Api/EnityFactory/UserFactory.cs
milimoe 3db586cab2
诸多更新和问题修复 (#97)
* 添加 OpenFactory,可以动态扩展技能和物品

* 修改 Effect 的反序列化解析;增加对闪避/暴击判定的先前事件编程接口

* 补充魔法伤害的判定

* 装备系统优化;角色的复制问题修复

* 添加物品品质;更新装备饰品替换机制;添加第一滴血、团队模式

* 添加技能选取

* 添加团队死斗模式
2024-11-04 09:30:26 +08:00

37 lines
1.2 KiB
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Interface.Base;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Api.EntityFactory
{
internal class UserFactory : IFactory<User>
{
public Type EntityType => typeof(User);
public User Create()
{
return General.UnknownUserInstance;
}
public static User Create(long Id = 0, string Username = "", DateTime? RegTime = null, DateTime? LastTime = null, string Email = "", string NickName = "", bool IsAdmin = false, bool IsOperator = false, bool IsEnable = true, double Credits = 0, double Materials = 0, double GameTime = 0, string AutoKey = "")
{
return new(Id, Username, RegTime, LastTime, Email, NickName, IsAdmin, IsOperator, IsEnable, Credits, Materials, GameTime, AutoKey);
}
public static User Create(UserType type)
{
return new(type);
}
public static User CreateGuest()
{
return General.GuestUserInstance;
}
public static User CreateLocalUser()
{
return General.LocalUserInstance;
}
}
}