FunGame-Core/Library/Common/JsonConverter/NormalAttackConverter.cs
milimoe 18854781a6
完善 WebSocket 支持;防止 SQL 注入;修改 Json 自定义转换器基类 (#104)
* 更换任务计划实现方式;修改自定义 Json 转换器基类

* RunTimeController 添加 HTTPClient(WebSocket)支持;SQL 查询修改为参数化,防止注入
2025-01-11 01:09:49 +08:00

48 lines
1.9 KiB
C#

using System.Text.Json;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Common.Architecture;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Library.Common.JsonConverter
{
public class NormalAttackConverter : BaseEntityConverter<NormalAttack>
{
public override NormalAttack NewInstance()
{
return new NormalAttack(Factory.GetCharacter());
}
public override void ReadPropertyName(ref Utf8JsonReader reader, string propertyName, JsonSerializerOptions options, ref NormalAttack result, Dictionary<string, object> convertingContext)
{
switch (propertyName)
{
case nameof(NormalAttack.Level):
result.Level = reader.GetInt32();
break;
case nameof(NormalAttack.HardnessTime):
result.HardnessTime = reader.GetDouble();
break;
case nameof(NormalAttack.IsMagic):
result.SetMagicType(reader.GetBoolean(), result.MagicType);
break;
case nameof(NormalAttack.MagicType):
result.SetMagicType(result.IsMagic, (MagicType)reader.GetInt32());
break;
}
}
public override void Write(Utf8JsonWriter writer, NormalAttack value, JsonSerializerOptions options)
{
writer.WriteStartObject();
writer.WriteNumber(nameof(NormalAttack.Level), value.Level);
writer.WriteNumber(nameof(NormalAttack.HardnessTime), value.HardnessTime);
writer.WriteBoolean(nameof(NormalAttack.IsMagic), value.IsMagic);
writer.WriteNumber(nameof(NormalAttack.MagicType), (int)value.MagicType);
writer.WriteEndObject();
}
}
}