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* 更换任务计划实现方式;修改自定义 Json 转换器基类 * RunTimeController 添加 HTTPClient(WebSocket)支持;SQL 查询修改为参数化,防止注入
48 lines
1.9 KiB
C#
48 lines
1.9 KiB
C#
using System.Text.Json;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Common.Architecture;
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using Milimoe.FunGame.Core.Library.Constant;
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namespace Milimoe.FunGame.Core.Library.Common.JsonConverter
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{
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public class NormalAttackConverter : BaseEntityConverter<NormalAttack>
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{
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public override NormalAttack NewInstance()
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{
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return new NormalAttack(Factory.GetCharacter());
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}
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public override void ReadPropertyName(ref Utf8JsonReader reader, string propertyName, JsonSerializerOptions options, ref NormalAttack result, Dictionary<string, object> convertingContext)
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{
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switch (propertyName)
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{
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case nameof(NormalAttack.Level):
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result.Level = reader.GetInt32();
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break;
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case nameof(NormalAttack.HardnessTime):
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result.HardnessTime = reader.GetDouble();
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break;
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case nameof(NormalAttack.IsMagic):
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result.SetMagicType(reader.GetBoolean(), result.MagicType);
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break;
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case nameof(NormalAttack.MagicType):
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result.SetMagicType(result.IsMagic, (MagicType)reader.GetInt32());
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break;
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}
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}
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public override void Write(Utf8JsonWriter writer, NormalAttack value, JsonSerializerOptions options)
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{
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writer.WriteStartObject();
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writer.WriteNumber(nameof(NormalAttack.Level), value.Level);
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writer.WriteNumber(nameof(NormalAttack.HardnessTime), value.HardnessTime);
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writer.WriteBoolean(nameof(NormalAttack.IsMagic), value.IsMagic);
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writer.WriteNumber(nameof(NormalAttack.MagicType), (int)value.MagicType);
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writer.WriteEndObject();
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}
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}
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}
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